Hiyall
I'm making a wad in ultimate doom builder with a few custom textures that I imported using SLADE. When I test the map within ultimate doom builder itself the custom textures load fine. but whenever I run it in UZ doom or in SLADE, the textures are replaced with a white and blue checkerboard. I'm really unsure what to do so any help would be appreciated. please let me know if any additional information would be helpful. Thank you!
UZdoom custom textures not working
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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Kappes Buur
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- Posts: 4251
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
Re: UZdoom custom textures not working
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The best approach to help you would be by you providing a link to your map.
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In UDB check with F6.
Which method did you use to define the import of the textures?
In the interim I give you a few links
The best approach to help you would be by you providing a link to your map.
=================================================================
What mapping format did you use to make the map?
In UDB check with F6.
What image format did you use?Nomoeatsapples wrote: Fri Aug 28, 2026 8:12 pm with a few custom textures that I imported using SLADE
Which method did you use to define the import of the textures?
In the interim I give you a few links