Absolute newbie trying to do a mod here..
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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OB1NE
- Posts: 3
- Joined: Fri Aug 21, 2026 11:54 am
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Absolute newbie trying to do a mod here..
I've managed to succesfully spawn a custom weapon just using a photo of my hand as a gunfinger - the script I got was from one specific youtube video which didn't correlate to a custom map I'm trying to buiid so after a week of trial and error I've managed to spawn the custom item pickup but the PNG is far too big, literally covers the whole screen but It's the best I could do at the time and just was determined to get something working. Now I've managed to get a smaller version of the same PNG and renamed everything the same the copy/pasted the decorate script to a new wad but this new doesn't spawn? Please feel free to info dump on me as I'm a beginner with this
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Jarewill
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- Posts: 1871
- Joined: Sun Jul 21, 2019 8:54 am
Re: Absolute newbie trying to do a mod here..
A lot of things can be at play here and we can't really help without seeing anything.
Best thing to do would be to isolate the issue and provide a minimal file required to reproduce it.
If that is not possible, posting your code and a screenshot of your file structure is the second best thing.
Best thing to do would be to isolate the issue and provide a minimal file required to reproduce it.
If that is not possible, posting your code and a screenshot of your file structure is the second best thing.
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OB1NE
- Posts: 3
- Joined: Fri Aug 21, 2026 11:54 am
- Preferred Pronouns: He/Him
Re: Absolute newbie trying to do a mod here..
Ok after trial and error I had to make a new custom map and replace the custom weapon in there which now works fine, is there a way to copy your whole map into another newly created map?
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Enjay
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- Posts: 27679
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: Absolute newbie trying to do a mod here..
Open your map in Ultimate Doom Builder.
In sector mode, select everything and press ctrl-c. That will copy all the sectors and all the things.
Open the new map.
Press ctrl-v
The copied architecture will appear but is not yet placed down. It will move with your mouse.
Move the architecture to where you want it.
Left click to place it down.
Done.
If your map has any ACS scripts, they will need to be copy/pasted separately.
In sector mode, select everything and press ctrl-c. That will copy all the sectors and all the things.
Open the new map.
Press ctrl-v
The copied architecture will appear but is not yet placed down. It will move with your mouse.
Move the architecture to where you want it.
Left click to place it down.
Done.
If your map has any ACS scripts, they will need to be copy/pasted separately.
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OB1NE
- Posts: 3
- Joined: Fri Aug 21, 2026 11:54 am
- Preferred Pronouns: He/Him
Re: Absolute newbie trying to do a mod here..
Don't suppose anyones available for a one to one on this sort of thing? just through messenger or something, i've probably got everything wrong n it'll need to be redone but for now it spawns my custom weapom only in the map editor within slade though. Should I be using the map editor outside of slade and importing that wad into it?