Universal Visor Mk III - A Helmet/Visor Mod (v1.2)

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asterix_1111
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Joined: Fri Jun 06, 2025 8:27 am

Universal Visor Mk III - A Helmet/Visor Mod (v1.2)

Post by asterix_1111 »

Universal Visor Mk III is a customizable and highly compatible HUD visor mod based on Universal Visor Mk II (with permission).

It keeps the idea of original - draw a helmet under existing HUDs using ZScript RenderUnderlay, not replace them.

So basically it's compatible with all other mods and HUDs.

In Mk III version there's a lot of new ways to customize the helmet and new features:
- Multiple helmet designs to choose from (e.g. classic Doomguy helmet, Doom 2016, etc.)
- Separate style selection for each part to combine different helmets
- Separate colors for parts, glass and glow outline
- Position and scale settings to fit your screen
- Color indications of health/armor/ammo (via glow and glass)
- Gradual visor cracks based on health or armor
- Armor grid reacting to damage and indicating armor amount
- Enemy blood splashes on visor compatible with most mods
- Smooth helmet swaying and shaking with interpolated animation to go beyond 35 fps
- Immersive sound indications
- Predefined visual presets
- 3 texture resolutions to choose from
- User presets based on system from FlexiHUD

Since release in May there were two updates, current version: 1.2
Moddb link: https://www.moddb.com/mods/universal-visor-mk-iii
Mirror: https://www.mediafire.com/file/39jlnpcv ... 2.pk3/file

Release trailer, just a bit outdated:
https://www.youtube.com/watch?v=7_leQ2TazXE

There are screenshots on moddb, unfortunately I can't add them here (or insert the trailer) because my account is new.
Alternatively, check my post here: https://www.doomworld.com/forum/topic/1 ... r-mod-v12/

Requires at least GZDoom 4.11.0 or LZDoom 4.11.4. Mostly tested on UZDoom 4.14.3.
Also tested on UZDoom 5.0 RC1.
Multiplayer wasn't tested, in theory there might be sync issue caused by random function. I deliberately didn't use crandom for wider port compatibility and didn't dive in rng identifiers yet.
Usage: load the .pk3 file with a Doom launcher (DoomRunner, ZDL, Simple Doom Launcher, etc.). Usually HUD files are loaded at the bottom.

Authors of the original mod (Universal Visor Mk II): generic name guy, Agent_Ash, CHEEKIBREEKI

Some features are inspired by mods: Helmeter, NekosHUD, Project Brutality, CatsVisor HUD, Simple Immersive Visor HUD, Flexi HUD.
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aeonlight
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Re: Universal Visor Mk III - A Helmet/Visor Mod (v1.2)

Post by aeonlight »

this is a very fun visor! I appreciate the inclusion of metroid themed options. now I just have to find a hud to use this with...

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