Using ACS to trigger doors upon monster death
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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IndependentAutist2
- Posts: 4
- Joined: Wed May 13, 2026 3:50 pm
Using ACS to trigger doors upon monster death
I'm planning on using ACS in my next map to trigger a door/platform/crusher after a specific, tagged monster dies in said map. However, I don't have that much experience with ACS, got any ideas for how I can script this in ACS and get started with ACS in general?
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Average Raven Fan
- Posts: 27
- Joined: Sat Oct 05, 2024 12:00 am
Re: Using ACS to trigger doors upon monster death
https://mega.nz/file/UFE1lR5C#HJ9ynWB-s ... XhGnEs1KPQ
Here's a Doom 2 map with a bunch of different ways to trigger scripts when enemies die and a commented script file showing what's going on! Give it a look and see if any of the methods there are what you wanted!
Here's a Doom 2 map with a bunch of different ways to trigger scripts when enemies die and a commented script file showing what's going on! Give it a look and see if any of the methods there are what you wanted!