Advice request on making gimmicks work

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
IndependentAutist2
Posts: 4
Joined: Wed May 13, 2026 3:50 pm

Advice request on making gimmicks work

Post by IndependentAutist2 »

I'm currently working on a second gimmick map that involves interactive portals with 3d swimmable sectors, but I'm unsure about how i can make the "Deliberate pistol-start" gimmick work. Like, what I've come up with is "Explosive barrel clusters", "Shootable switches that activate crusher sectors", "Telefrag linedefs", "Encouraging infighting in my level design" or "Designing the map so the player is expected to escape".

Would anyone be open to giving advice on how I can make gimmick levels work?

Return to “Mapping”