Secrets and Linedefs

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Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Secrets and Linedefs

Post by Spaceshiporion »

Hello!

I want a certain secret to activate, but only when the player explores.

I have a linedef that activates a secret when crossed,

is there a way this only works when a different, unattached line def is crossed first?
Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Re: Secrets and Linedefs

Post by Spaceshiporion »

This one I figured out by experimenting! the "change thing tag" was the key!

I needed the second linedef to change the tag of the first, and have that new tag activate the secret.

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