Hello!
I want a certain secret to activate, but only when the player explores.
I have a linedef that activates a secret when crossed,
is there a way this only works when a different, unattached line def is crossed first?
Secrets and Linedefs
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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Spaceshiporion
- Posts: 78
- Joined: Sun Dec 03, 2023 6:58 pm
Re: Secrets and Linedefs
This one I figured out by experimenting! the "change thing tag" was the key!
I needed the second linedef to change the tag of the first, and have that new tag activate the secret.
I needed the second linedef to change the tag of the first, and have that new tag activate the secret.