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HitImpact spawns textured particles when a surface is hit.
Features:
- works for hitscan and projectile attacks,
- works for all games and mods (in theory),
- works even when loaded with old saves.
Known issues:
- Performance. HitImpact tries to minimize the amount of particles created when a lot of hits happen in a short period of time, but performance drop is still inevitable.
- Silliness. Basically, an impact particle has a version of a surface texture, and for some textures this may look silly.
- Accuracy. Don't expect physical simulation level of precision. It's approximations and compromises salad.
There is room for improvement, help appreciated!
HitImpact is a part of DoomToolbox.
