Someone on this same forum gave me a .pk3 to put a Doom 64 Unmaker into Doom Builder!
https://drive.google.com/file/d/1YrOMnc ... sp=sharing
I've designed a level with it a while back.
Here's a serious question:
When I load the Unmaker into a project, it changes the HUD.
I want the hud to be the standard hud, regardless of wether I'm picking up the Unmaker or the Medallions to upgrade it.
Can anyone tell me how to restore the HUD in the code and/or use the drive link to do it for me?
Thank you all in advance.
Help me restore the regular HUD for this weapon?
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Spaceshiporion
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aeonlight
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Re: Help me restore the regular HUD for this weapon?
wouldn't this post be a better fit in the editing help>scripting or editing help>assets categories rather than the projects>gameplay mods category? the projects section on the welcome page even says "[these forums] are not for questions or troubleshooting! [...] if you have questions please feel free to use the editing subforums or general forum."
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Spaceshiporion
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Re: Help me restore the regular HUD for this weapon?
Ahh, sorry. You're probably right.aeonlight wrote: ↑Sat May 09, 2026 5:28 pm wouldn't this post be a better fit in the editing help>scripting or editing help>assets categories rather than the projects>gameplay mods category? the projects section on the welcome page even says "[these forums] are not for questions or troubleshooting! [...] if you have questions please feel free to use the editing subforums or general forum."
I've always been bad at forums.
I'll fix this soon.
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Enjay
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Re: Help me restore the regular HUD for this weapon?
Topic moved.
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Kappes Buur
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Re: Help me restore the regular HUD for this weapon?
Try this:Spaceshiporion wrote: ↑Sat May 09, 2026 12:55 pm
When I load the Unmaker into a project, it changes the HUD.
I want the hud to be the standard hud, regardless of wether I'm picking up the Unmaker or the Medallions to upgrade it.
Can anyone tell me how to restore the HUD in the code and/or use the drive link to do it for me?
Thank you all in advance.
Delede the lump SBARINFO
Delete in Graphics the folder HUD
Spoiler:
I answered here because I could not find where it was moved to.
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Spaceshiporion
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Re: Help me restore the regular HUD for this weapon?
Daaaamn you make it seem so easy!!!Kappes Buur wrote: ↑Sat May 09, 2026 8:01 pmTry this:Spaceshiporion wrote: ↑Sat May 09, 2026 12:55 pm
When I load the Unmaker into a project, it changes the HUD.
I want the hud to be the standard hud, regardless of wether I'm picking up the Unmaker or the Medallions to upgrade it.
Can anyone tell me how to restore the HUD in the code and/or use the drive link to do it for me?
Thank you all in advance.
Delede the lump SBARINFO
Delete in Graphics the folder HUD
Spoiler:I answered here because I could not find where it was moved to.
That did it!
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Enjay
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- Location: Scotland
Re: Help me restore the regular HUD for this weapon?
It was moved to here. So, you found it just fine.Kappes Buur wrote: ↑Sat May 09, 2026 8:01 pm I answered here because I could not find where it was moved to.
I only posted "topic moved" so that the posts saying that the topic should be moved to scripting made sense.
