Features a total of 10 levels, with the goal to loosely emulate the psx/n64 DOOM style of atmosphere. various aspect of the game balance have been tweaked to achieve thid, using the psx/n64 sounds, some utilisation of psx doom textures, along with new textures, two new powerups and six new enemy varieties. Also features an original soundtrack by yours truly, calling back to the dull droning, unsettling, eerie, atmospheric soundtrack of the n64/psx versions of DOOM, with a slight flavour of 90s DnB mixed in as well.
What started as a submission for the Vinesauce 2016 Mapping Contest (Uploaded as "SHRINE") gradually became its own thing as i added more and more to it over the years. I consider it my best work as a doom mapmaker. I hope you enjoy/like/tolerate/hate it! :3
Playtested with GZDoom & UZDoom, Limit-Removing UDMF, No crouching or jumping, designed and balanced WITHOUT mouselook enabled. I have implimented multiplayer deathmatch and co-op, although it has not been tested thoroughly (or at all). The majority of the testing has been peformed un UV, but difficulties have been properly implimented also.
LINK: https://drive.google.com/file/d/1LRWo-J ... mrZyh/view
(I'm not sorry for all the misaligned textures)