STALKER Theme Weapons

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RENEGADE_ANDROiD
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STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

After playing a good amount of STALKER 2, I've taken an interest in the now abandoned Clear Sky weapon mod by ThePhilosopher and revised it.

Removed the few monsters that were included so that the weapon mod can be played with any monster pack.

All 14 weapons are still included, plus a Grenade, Molotov and Healing Syringe Injector.
DutyPDA - Summons a STALKER to help out.

I've converted every decorate file to zscript version 4.13.0.

New:
- Quick Knife Melee attack flash integration with every weapon, including BDP's melee lock-on and lunge feature.
- Updated keyconf: Separate binds for Grenade, Molotov, Quick Melee & Health Injector.
- Updated sbarinfo for HUD elements.
- Includes Helghast Mugshot, GAS Mask from RESURRECTION of DAWN (edited out the giant nose), Universal Tilt++, Weapon Sway, Lean and Tacticool.
-Updated KS-23 firing sprites with M1887 Winchester
- RiotShield now spawns in place of Chainsaw.

Not sure what else to do with this now except play.
Still open to thoughts on this project. I see it as belonging to the community.

- Download here: https://drive.google.com/file/d/1UUsKg5 ... drive_link
- Github: https://github.com/RENEGADE-ANDROiD/STA ... me-Weapons

Here's the original, closed thread: viewtopic.php?p=1211576#p1211576
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Last edited by RENEGADE_ANDROiD on Sat Jul 18, 2026 10:52 pm, edited 6 times in total.
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-Ghost-
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Re: STALKER Theme Weapons

Post by -Ghost- »

That's a shame to hear the original mod got abandoned, it was a good start. Glad you were able to revive it as a weapon mod!
RENEGADE_ANDROiD
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Re: STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

Added StepRecoil from Ultra Crispy for the extra immersion.

Another update to the player and sbarinfo.
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Facínora
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Re: STALKER Theme Weapons

Post by Facínora »

I really liked STALKER Theme Weapons, especially the new stuff you brought in, but I'd guess it would be better if you replace the Chainsaw with any of the new weapons because if you collect it, it breaks the weapons cycling. it's not a big deal and I think it's probably something related to the player class, I don't know. anyway. I recorded a small video with it:

RENEGADE_ANDROiD
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Re: STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

Facínora wrote: Wed Apr 15, 2026 8:05 pm I really liked STALKER Theme Weapons, especially the new stuff you brought in, but I'd guess it would be better if you replace the Chainsaw with any of the new weapons because if you collect it, it breaks the weapons cycling. it's not a big deal and I think it's probably something related to the player class, I don't know. anyway. I recorded a small video with it:

Appreciate it, glad you enjoyed. I'll look into replacing chainsaw with something else soon. Just swapped the KS-23 main firing sprite with the M1887 Winchester (from a PB addon), I feel it matches the reload sprites a bit better.
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RENEGADE_ANDROiD
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Re: STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

Added a RiotShield from an old Project Brutality addon that will replace the Chainsaw spawn, as there is no chainsaw in this weapon pack.

AltFire will just hold the shield up and block. Fire will do a Shield Bash. Quick Knife Melee still works, so it's a bit overpowered overall.

https://i.imgur.com/IgVf23C.png
https://i.imgur.com/dXXXfc3.png
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Facínora
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Re: STALKER Theme Weapons

Post by Facínora »

there are some weird test-like mods in the current download now that load instead of the regular. I had to manually delete the maps in CasingSpawners.wad and HexenSmoke.wad in order to play with the regular levels.
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Shatter-Thought[V-4]
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Re: STALKER Theme Weapons

Post by Shatter-Thought[V-4] »

It's a very cool mod so far, one problem is the hud is not showing numbers on the consumable items (The grenades, molotovs and health injectors), and the item spawn chance can be potentially more annoying then not in some maps with already sparse item placements, so I would recommend adding a slider in the options for players to change the spawn chance, or create a declining spawn chance mechanism where things start at 100% then go down a bit after every level.
RENEGADE_ANDROiD
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Re: STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

Facínora wrote: Mon May 25, 2026 2:20 pm there are some weird test-like mods in the current download now that load instead of the regular. I had to manually delete the maps in CasingSpawners.wad and HexenSmoke.wad in order to play with the regular levels.
I removed those, updated the link.
Shatter-Thought[V-4] wrote: Sat Jun 06, 2026 4:55 pm It's a very cool mod so far, one problem is the hud is not showing numbers on the consumable items (The grenades, molotovs and health injectors), and the item spawn chance can be potentially more annoying then not in some maps with already sparse item placements, so I would recommend adding a slider in the options for players to change the spawn chance, or create a declining spawn chance mechanism where things start at 100% then go down a bit after every level.
Good idea, will look into it.
RENEGADE_ANDROiD
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Re: STALKER Theme Weapons

Post by RENEGADE_ANDROiD »

Shatter-Thought[V-4] wrote: Sat Jun 06, 2026 4:55 pm It's a very cool mod so far, one problem is the hud is not showing numbers on the consumable items (The grenades, molotovs and health injectors), and the item spawn chance can be potentially more annoying then not in some maps with already sparse item placements, so I would recommend adding a slider in the options for players to change the spawn chance, or create a declining spawn chance mechanism where things start at 100% then go down a bit after every level.
Fixed consumable item numbers and there's a slider option in the menu for spawning chance, now.
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Shatter-Thought[V-4]
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Re: STALKER Theme Weapons

Post by Shatter-Thought[V-4] »

I have tried the new version and the count correction is good, but there is a new problem with certain bullet casings having physical boxes and stacking on top of each other, and even blocking the player. I don't recall which gun this happens with.

The shield is cool and I appreciate it being able to damage and push back enemies, but it may be a tiny bit too powerful.

Also the ammo you get for picking up shotguns feels way too much, even though the shotgun has been changed, it's still a ton of ammo even if it's not dropped all too often.

Love the new unique enemy buffs some get, though I have been encountering some weird movement blocking around certain dead enemies, might want to check it out.

Still overall very fun!
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Facínora
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Re: STALKER Theme Weapons

Post by Facínora »

I noticed that at least some weapons are without sound effects. is it just with me?

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