Code: Select all
Model UK_Coin
{
Path "Models"
Model 0 "marksmancoin.obj"
Skin 0 "markcointxt"
Scale 25.0 25.0 25.0
//PitchOffset 100
//RollOffset 100
+USEACTORPITCH
+USEACTORROLL
/*+PITCHFROMMOMENTUM
ROTATING
Rotation-Vector 0.0 0.0 -1.0
Rotation-Center 0.0 0.0 -20.0
Rotation-Speed 8*/
FrameIndex RMKC A 0 0
}
(Also, i'd like to point out that using the "PitchOffset" property DOES change the model pitch, so it just makes this more confusing as to why the following is not working:)
Code: Select all
Spawn:
RMKC A 1
{
self.angle += 10;
self.roll += 25;
self.pitch += 8;
}
Loop;
Code: Select all
Radius 35;
Height 5;
//Gravity 0.7;
Gravity 0.0;
+NOTELEPORT
+MISSILE
//+RollSprite
+FRIENDLY
+SHOOTABLE
+THRUACTORS
-NoGravity
+InterpolateAngles
RenderStyle "Normal";
Scale 1.0;
Health 1;
(Also, extra: if using the Rotation-Vector property, the coin is "orbiting" around the center, not into herself, but that's probably a model misaligment, i'll fix it later with Rotation-Center or messing with model)
Any tips?