[minimod] Bleeding, but worse.

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Mercenary_lol
Posts: 4
Joined: Sat Mar 21, 2026 2:57 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11

[minimod] Bleeding, but worse.

Post by Mercenary_lol »

The initial point of this mod is just to make life harder for masochists like myself.
And it's probably still the point of this mod...

Ever felt like needed to see your own blood (no decals included)?
Always thought of HDest's damage system to be overly complex?
No need to fret! Now, with Bleeding, but worse.™ you can feel the same thrill!
Call 199-DOOM-FRVR to get one for a cost of 0.00$!

okay, jokes aside. I don't want to present it as something really big. Probably cause it isn't.
It's just a rather easy to understand mod for bleeding.
You got damaged? A counter calculates damage and uses a multiplier of damage type to get how hard you'll be bleeding. (fair note that damage types are of doom's and eh, i'm pretty sure you won't be playing strife or heretic with it)
How you'd stop bleeding? Take a stimpack? Nuh uh, you have a separate weapon on slot 0. You need to stand still to bandage (hi hdest) so it creates factor of risk that you'll either take some damage or take even more damage. How fun! You can even tell how bad it is via AltFiring with it!

Also about screenshots, or rather, lack of them: ...it's literally a singular mechanic mod, i'm not sure how would i make screenshot of bleeding as there's not even any VFX aside of Doomguy grunting from damage.

It's been tested on GZDoom 4.14.2 and probably would work on some lower versions and UZDoom, i'm not sure how exactly compatability works in GZ and UZ. Anyways, another note is that i... I uh, used some AI. Not in a matter of vibe coding, no, i can actually write code. I used it to dumb down the functions for myself so i could properly understand them. And used it one time to fix some complex bug. That's it. If you don't like this fact, don't use the mod, it's that simple.

Update 1: Added self-optimised visuals and a menu to configure CVars in!
You do not have the required permissions to view the files attached to this post.

Return to “Gameplay Mods”