how to move one part of a sprite in slade 3?
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Costco Cripe
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how to move one part of a sprite in slade 3?
when i use the calamity blade in uzdoom the flashing red lights when charging looks off by a pixel i'd say and its REALLY annoying , when you see it you cant unsee it and i saw it unfortunately and now i cant unsee it its a minor problem but it makes me want to pull my hair apart how do i fix this?
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Enjay
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- Posts: 27600
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: how to move one part of a sprite in slade 3?
You mean the orangey flamey/plasma lights that slowly build up across the blade as you hold the fire button down?
If so...
Find your copy of id24res.wad (it should be wherever Doom was installed).
Make a copy. (or, slightly more complex option, see below) Edit the copy, not the original.
Open the copy in Slade.
Find the sprites that have names beginning with HETC
Use the sprite offsets near the bottom of Slade's window to change the offsets to what you want.
Save.
Load your altered file as a PWAD.
Slightly more complex option: rather than copying your whole id24res file, export the HETC sprites as well as the SS_START and SS_END lumps that should be around them, to a new WAD. This will create a WAD that only has the sprites that you want to change, which is neater.
Having said all that, I have looked at the weapon in my setup, and in Slade and the offsets of the charging effect looks fine to me. So, I wonder if maybe there is something screwy going on like if you have an unusual screen resolution, UZDoom maybe not setting the weapon and flash sizes/positions quite correctly? If it is that, then it would be something to report to the UZDoom team and changing the sprites might not fix it.
If so...
Find your copy of id24res.wad (it should be wherever Doom was installed).
Make a copy. (or, slightly more complex option, see below) Edit the copy, not the original.
Open the copy in Slade.
Find the sprites that have names beginning with HETC
Use the sprite offsets near the bottom of Slade's window to change the offsets to what you want.
Save.
Load your altered file as a PWAD.
Slightly more complex option: rather than copying your whole id24res file, export the HETC sprites as well as the SS_START and SS_END lumps that should be around them, to a new WAD. This will create a WAD that only has the sprites that you want to change, which is neater.
Having said all that, I have looked at the weapon in my setup, and in Slade and the offsets of the charging effect looks fine to me. So, I wonder if maybe there is something screwy going on like if you have an unusual screen resolution, UZDoom maybe not setting the weapon and flash sizes/positions quite correctly? If it is that, then it would be something to report to the UZDoom team and changing the sprites might not fix it.