best website for assets?

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okidoki
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best website for assets?

Post by okidoki »

hello was wondering of whats the best websites for finding assets to use.
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Enjay
 
 
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Re: best website for assets?

Post by Enjay »

It depends on the kind of assets you're looking for but the repository on Real667 is a very common place for people to get resources. It contains many assets - actors, props, pickups... and they are all provided with code and (usually) all of the resources needed to get the item working.

https://www.realm667.com/

There are texture and sprite sharing threads on this forum and on Doomworld.

Obviously, this entire sub-forum is dedicated to sharing, asking for, and talking about assets.

The spriter's resource can be useful - but the majority of their stuff is not very "Doomy". It also has sister sites for models, textures and sounds.
okidoki
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Re: best website for assets?

Post by okidoki »

Enjay wrote: Tue Feb 17, 2026 3:59 pm It depends on the kind of assets you're looking for but the repository on Real667 is a very common place for people to get resources. It contains many assets - actors, props, pickups... and they are all provided with code and (usually) all of the resources needed to get the item working.

https://www.realm667.com/

There are texture and sprite sharing threads on this forum and on Doomworld.

Obviously, this entire sub-forum is dedicated to sharing, asking for, and talking about assets.

The spriter's resource can be useful - but the majority of their stuff is not very "Doomy". It also has sister sites for models, textures and sounds.
im having so many problems importing stuff (like molowtov) to the point it broke my entire wad
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Enjay
 
 
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Re: best website for assets?

Post by Enjay »

It's hard to figure out what you are doing wrong without details. "problems importing stuff" and "broke my entire wad" may be true, but they don't give us much to go on.

If your mod is for ZDoom engines specifically, then using the Zip/pk3 structure might be easier. You only have to worry about normal file and folder management techniques while working on your mod (i.e. you can load a folder as if it was a PK3) and you can then zip it all up at the end to make a PK3 once you are done. https://zdoom.org/w/index.php?title=Usi ... eplacement
okidoki
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Re: best website for assets?

Post by okidoki »

Enjay wrote: Wed Feb 18, 2026 11:38 am It's hard to figure out what you are doing wrong without details. "problems importing stuff" and "broke my entire wad" may be true, but they don't give us much to go on.

If your mod is for ZDoom engines specifically, then using the Zip/pk3 structure might be easier. You only have to worry about normal file and folder management techniques while working on your mod (i.e. you can load a folder as if it was a PK3) and you can then zip it all up at the end to make a PK3 once you are done. https://zdoom.org/w/index.php?title=Usi ... eplacement
I would do that (already have a way to make my wad a pk3) but UDB just doesn't work with pk3s. I mean they work but User defined stuff doesnt show up. im still learning slades map editor so i can actually use pk3s like intended, i hope someone made a pk3 plugin for UDB imma look tomorrow.

What i meant with "Broke the wad" was it giving me wierd error such as a texture not existing even tho it is in its place (works flawless without cumunity made stuff)

Also thanks for the advice
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Enjay
 
 
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Re: best website for assets?

Post by Enjay »

okidoki wrote: Wed Feb 18, 2026 11:47 am I would do that (already have a way to make my wad a pk3) but UDB just doesn't work with pk3s. I mean they work but User defined stuff doesnt show up. im still learning slades map editor so i can actually use pk3s like intended, i hope someone made a pk3 plugin for UDB imma look tomorrow.
PK3s work "out of the box" with UDB. No need for a plug in.

UDB loads PK3s as resources just fine. In fact, you really should add uzdoom/gzdoom.pk3 as a resource anyway.


I barely use WADs at all these days (only for the maps, everything else is a PK3 or a folder when I'm working on something). I have not had any problems with it recognising user defined stuff. In fact, I'm working on something right now and I made no effort whatsoever to do anything special to get UDB to see my user-defined stuff. Everything has just showed up as I expect it to.
okidoki
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Re: best website for assets?

Post by okidoki »

Enjay wrote: Wed Feb 18, 2026 11:55 am
okidoki wrote: Wed Feb 18, 2026 11:47 am I would do that (already have a way to make my wad a pk3) but UDB just doesn't work with pk3s. I mean they work but User defined stuff doesnt show up. im still learning slades map editor so i can actually use pk3s like intended, i hope someone made a pk3 plugin for UDB imma look tomorrow.
PK3s work "out of the box" with UDB. No need for a plug in.

UDB loads PK3s as resources just fine. In fact, you really should add uzdoom/gzdoom.pk3 as a resource anyway.


I barely use WADs at all these days (only for the maps, everything else is a PK3 or a folder when I'm working on something). I have not had any problems with it recognising user defined stuff. In fact, I'm working on something right now and I made no effort whatsoever to do anything special to get UDB to see my user-defined stuff. Everything has just showed up as I expect it to.
Huh maybe i was remembering it wrong, i tried it once used an wad -> folder converter made it a zip renamed it pk3 and slade saw it, UDB gave me no errors, and when i was trying to add custom stuff to a map i didnt see the user defined stuff, and gave up. I guess shouldn't have used ai to explain it to me ig gonna try again tomorrow.
Still thanks!
okidoki
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Re: best website for assets?

Post by okidoki »

Enjay wrote: Wed Feb 18, 2026 11:55 am
okidoki wrote: Wed Feb 18, 2026 11:47 am I would do that (already have a way to make my wad a pk3) but UDB just doesn't work with pk3s. I mean they work but User defined stuff doesnt show up. im still learning slades map editor so i can actually use pk3s like intended, i hope someone made a pk3 plugin for UDB imma look tomorrow.
PK3s work "out of the box" with UDB. No need for a plug in.

UDB loads PK3s as resources just fine. In fact, you really should add uzdoom/gzdoom.pk3 as a resource anyway.


I barely use WADs at all these days (only for the maps, everything else is a PK3 or a folder when I'm working on something). I have not had any problems with it recognising user defined stuff. In fact, I'm working on something right now and I made no effort whatsoever to do anything special to get UDB to see my user-defined stuff. Everything has just showed up as I expect it to.
may both sides of your pillow be a comftible temrature. you saved me hundreds of hours of trobleshooting
quick question can i make gzdoom optimised stuff work with UZdoom?
ansered it myself

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