May 15th of this year is Strife's 30th birthday, and I think a little present is in order; that's the deadline I've given myself. Four maps are pretty much done (as much as they can be, considering carryover ammo and map from map movement), out of a planned seven or eight. New textures - some frankensteins, some entirely from scratch, a new monster (new as in actually new, not Realm667 stuff), an actual story with interactable NPCs and missions, and a plot corny enough to rival with the IWAD.
Target port is UZDoom, the set is supposed to be a homage to the original's aesthetics and gameplay so I'm trying to be tasteful with UDMFisms: some 3D floors, scripting, and little else. It might or might not have an entirely new OST - I recently got back into mod music after years of hiatus, we'll see how that goes.
I'll update the thread as things get done; you can also find me on Discord or Blueksy for semi-regular updates.











