Jupiter3D

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BrickJovian
Posts: 4
Joined: Sun Feb 12, 2023 3:48 am

Jupiter3D

Post by BrickJovian »

Jupiter 3D - ep.1 Doomed planet (demo)

Download:
https://www.moddb.com/members/1bitgames/downloads

Total conversion with monochrome cel-shaded graphics, custom 3D models,
4 maps, original weapons/enemies, various display effects.





JPC
Posts: 48
Joined: Wed Apr 30, 2025 8:54 pm

Re: Jupiter3D

Post by JPC »

Looks like a game that could have been released for Playdate.
BrickJovian
Posts: 4
Joined: Sun Feb 12, 2023 3:48 am

Re: Jupiter3D

Post by BrickJovian »

JPC wrote: Sat Jan 03, 2026 6:34 pm Looks like a game that could have been released for Playdate.
You're right! J3D was inspired by the TI-83 calculator version of Doom.
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Enjay
 
 
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Location: Scotland

Re: Jupiter3D

Post by Enjay »

I'll be honest, I'd kind of been avoiding giving this a go because the minimalist black-or-white visuals simply didn't appeal (not a criticism, merely a personal preference). However, I gave it a whirl yesterday and I was really impressed. It's amazing how informative the environment is and how good the models look with such an extremely restricted palette. It must have taken quite some effort and a lot of consideration to figure out and implement things in a way that allowed the maps to still be recognisable and navigable. The gameplay was good fun too.

However, sooner or later, the visuals did catch up with me. I started getting sore eyes and a headache. Not only that, I got to a point where there were ~5 enemies left on the first map and I just couldn't figure out where to go - the sameness of everything being black-or-white meant that I just ended up treading the same ground over and over, but never spotting the thing that I hadn't done, and the automap (also totally black or white) gave little in the way of additional clues. So, I confess that I just skipped to the other maps using the console. By that time though, the additional effort of concentrating on the screen (coupled with the sore eyes and head that I mentioned) meant that (for me) the effort versus fun/reward wasn't really justified any more.

So, yeah, it's an impressive effort, really well done and much more playable and enjoyable than I expected. For those who enjoy these types of visuals, I suspect it will be a genuinely great game. However, for personal reasons, I'm afraid it's not for me.
BrickJovian
Posts: 4
Joined: Sun Feb 12, 2023 3:48 am

Re: Jupiter3D

Post by BrickJovian »

Thanks for the comprehensive experience report. If you got stuck in E1M1, you probably overlooked the exploding barrels behind the fence. Those blast open the wall in the bathroom and you can proceed. It's indeed a challenge to build maps in the 1-bit look and I can completely understand that you've lost interest in J3D, but I'm still glad you gave it a chance.



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Enjay
 
 
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Location: Scotland

Re: Jupiter3D

Post by Enjay »

I did actually blow up those barrels. I guess I just never spotted the hole they created. :lol:

It's probably a bit strong to say that I lost interest. From an artistic and technical standpoint, I find it a very interesting and highly competent project. It's just that, after a while, playing it seemed like hard work and a chore rather than fun (and, again, it's because of my reaction to the 1-bit style). Again, I want to stress, that's purely from a personal standpoint. If the aesthetics are to your taste, it's a real gem of a game. I would urge everyone to at least give it a try.
BrickJovian
Posts: 4
Joined: Sun Feb 12, 2023 3:48 am

Re: Jupiter3D

Post by BrickJovian »

Thanks for the pointer. After the explosion, I'll remove the bathroom door and spawn one lying on the ground using ACS scripts.
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kalensar
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Re: Jupiter3D

Post by kalensar »

That is really cool looking! Cant wait to see the progress on this!

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