Companion Mod: Daisy Eternal

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Psychojack88
Posts: 54
Joined: Sat May 07, 2022 10:12 pm
Graphics Processor: nVidia (Modern GZDoom)

Companion Mod: Daisy Eternal

Post by Psychojack88 »

Hey fellow Space Marines. Just recently released a companion mod based on Daisy Eternal from the webcomic by Deputy Rust. She's a melee specific companion meant to handle enemies up close and personal, bringing some stylish style to your demon killing.

It is in early access but it already has all the animations, original voiceover, sfx, custom projectiles, effects, some brightmaps and other little details to make her fully functional already.

I would post the link here but the 52kb limit is a killer. If you want to download it and the you'll find it in the links below.

DoomWorld forum: https://www.doomworld.com/forum/topic/1 ... anion-mod/

ModDB: https://www.moddb.com/mods/daisy-eternal-companion-mod

Or my itch.io page: https://psychojack88.itch.io/doom-daisy-eternal-mod

Hope you enjoy this one. Have fun! Time to rip and tear.

NOTE: This was made with ZScript on GZDoom v4.14.2. It should work with any mod that can handle ZScript. I was able to play Trenchfoot and Nostalgic Entropy with her on QuestZDoom so she should be able to handle extremely large forces, complex environments, and VR gameplay. [*]
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Psychojack88
Posts: 54
Joined: Sat May 07, 2022 10:12 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Companion Mod: Daisy Eternal

Post by Psychojack88 »

Just wanted to say thank you to all Doom modder who may have tested and played around with this mod. A lot has been updated with more in the works.

I'll be updating the Daisy Eternal mod soon with specifically compatibility for Strife and Hexen. Much thanks to the ZDF community for your support and help this far. Really appreciate all the tidbits of help and advice from the members whom responded to my inquiries and questions about scripting and such.
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Facínora
Posts: 156
Joined: Fri Sep 18, 2015 5:46 pm

Re: Companion Mod: Daisy Eternal

Post by Facínora »

Hello! I published my first video with our delightful companion. Allow me to spam it here:

Psychojack88
Posts: 54
Joined: Sat May 07, 2022 10:12 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Companion Mod: Daisy Eternal

Post by Psychojack88 »

Facínora thank you for the play test on Daisy and the video showcasing the mod combo. Looks like you had fun ther and glad that Daisy was helpful as a companion. The latest updates has fixed a lot of her animation loop issues that were there during your playthrough. Thanks for the shout-out and love your channel! 😁
Psychojack88
Posts: 54
Joined: Sat May 07, 2022 10:12 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Companion Mod: Daisy Eternal

Post by Psychojack88 »

Just updated Daisy Eternal Companion Mod version 12! You'll find it in the links in the original post.

1.) Patched up a pretty glaring issue with Daisy when trying to play with her on Hexen, where she would duplicate herself in hub levels as early as the Seven Portals. So far from my end I haven't seen this issue since applying the patch.

2.) I fixed an issue with Daisy where she would accidentally kill herself due to the telefrag damage that Hexen uses. No longer will she be fallen by her own attacks. This was thanks to @FakeMai here on the ZDoom Forums! Without FakeMai I wouldn't have been able to stop the telefrag issue Daisy had in Hexen. Much appreciated for the help!

3.) Added new glowing sword frames for Daisy, specifically when she's interacting with the player.

4.) Altered her height based attack logic where her leaps no longer send her flying like Superman. Much more controlled now.

5.) She now has an extended flame sword throw for faraway, elevated enemies. This is to give her a shot since usually her flamesword throw attack usally acts like a boomerang, and wasn't good for elevated enemies. If this doesn't work she'll try leaping for them to make closer contact.

6.) Altered physics for her attacks. Before she used to send enemies flying, now its more controlled. She's still good for crowd control but she won't send people flying a whole street lane away haha. Less janky as a result.
antpostal
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Joined: Sun Jun 27, 2021 2:21 pm

Re: Companion Mod: Daisy Eternal

Post by antpostal »

I actually like this companion mod. I have downloaded a lot of companion mods and this one stands out. I think what would make this better is that it that daisy eternal should have a command to have you follow or hold position. Sometimes having following all the time is not really ideal depending on certain maps or situations. Most companions mods should have a command wait feature to hold a certain positions as it’s easier to tackle larger rooms or having a companion to watch your back while you focus the front. Sometimes I like to have companions that can stay in one place for defense in general. Certain monster packs I play where they like to attack you from behind for ambushes. Corruption cards mod for example has certain cards when picked can call in more additional monsters sometimes where you least expect it. I wish more companion mods had commands to order companions. More fleshed out that way
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Enjay
 
 
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Re: Companion Mod: Daisy Eternal

Post by Enjay »

You're in luck. Psychojack88 is quite literally trying to figure out how to do exactly what you asked for at the moment.
viewtopic.php?p=1263806
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Facínora
Posts: 156
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Re: Companion Mod: Daisy Eternal

Post by Facínora »

Here's the new video I promised, with an updated version of Daisy Eternal. There's one more to be published soon!

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fatlarry
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Re: Companion Mod: Daisy Eternal

Post by fatlarry »

This is the first companion mod I've ever tried and it's honestly pretty great
Lopunny has shotgun
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Re: Companion Mod: Daisy Eternal

Post by Lopunny has shotgun »

Could or would you make a character mod of her? I always wanted to play this version of daisy.

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