- Open new map with game config GZDoom: Doom 2 UDMF
- Add resources from doom2.wad
- made a simple room and spawn point for testing and save
- Drag new .wad file onto GZDOOM executable and select doom 2: hell on earth from launch window
Thanks so much!
Moderator: GZDoom Developers
Code: Select all
clearepisodes
episode "TEST01"
{
name = "TESTMAP"
}
map TEST01 "TRYING A NEW TEST MAP"
{
evenlighting
next = "TEST02"
}
map TEST02 "SECOND TEST MAP"
{
evenlighting
}
Thank you so muchKappes Buur wrote: ↑Thu Oct 02, 2025 8:58 pm Normaly one starts a new map by leaving the level name at the default MAP01.
Then GZDoom X Trench Run will use that name and displays the map as designed.
But what happens when the level name is something different, maybe TEST01.
Then, of course, GZDoom assumes the level name to be MAP01 and accordingly
plays the first level of DOOM2.
This can be corrected by adding a MAPINFO lump to the map, something like this:
and, in addition, levels can be given descriptive title names.Code: Select all
clearepisodes episode "TEST01" { name = "TESTMAP" } map TEST01 "TRYING A NEW TEST MAP" { evenlighting next = "TEST02" } map TEST02 "SECOND TEST MAP" { evenlighting }