Sector_SetLink can be used to make several sectors move as one. It's a very useful feature and allows complicated lifts and other multi-sector moving structures to be made and the sector floors/ceilings will stay firmly fixed in place relative to each other, even if the player (or something) blocks the movement of one part of the complex structure. (Which was something that was very easy to break before the feature was available.) However, there is one thing that I haven't figured out a way around, and I was wondering if there is a solution, or if it's merely something that has to be accepted?
The "problem" is where the sound of the moving sector comes from. i.e. the control/reference sector. Usually, this is a simple control sector that is out of the playable area of the map. The sectors that the player actually stands in move silently. This is a (minor) annoyance because, normally, when you stand on a moving platform the sound seems to come from all around your immediate area because it is centred on the one sector that you are standing on. However, when using linked sectors, you can tell that the sound is coming from somewhere off to the side in the direction of the control sector.
It is possible to minimise the effect by placing the control sector as close to the play sectors as possible, but it's still pretty easy to tell that the sound is not centred on the structure that you are standing on.
I've tried forcing it with sound sequence actors and sector properties, but that didn't work. Is there any way to improve on just putting the control sector close?
Linked sectors noise location?
Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
1 post
• Page 1 of 1
-
Enjay
-

- Posts: 27306
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Linked sectors noise location?
Post by Enjay »
1 post
• Page 1 of 1
Jump to
- Official
- ↳ ZDoom (and related) News
- ↳ The Spotlight
- ↳ Rules and Forum Announcements
- Projects
- ↳ Levels
- ↳ Gameplay Mods
- ↳ TCs, Full Games, and Other Projects
- ↳ Resources
- ↳ Requests
- ↳ Script Library
- ↳ Graphic/Audio Patches
- ↳ Shaders
- Doom Editing Help
- ↳ Scripting
- ↳ Mapping
- ↳ Assets (and other stuff)
- ↳ Tutorials
- ↳ Programming and Compiling
- Discussion
- ↳ General
- ↳ Networking
- ↳ Legacy Discussion
- ↳ Off-Topic
- Technical Issues
- ↳ Technical Issues
- ↳ Helpful Stickies
- ZDoom Development
- ↳ Bugs [UZDoom]
- ↳ Feature Suggestions [UZDoom]
- ↳ Bugs [LZDoom]
- ↳ Bugs [GZDoom]
- ↳ Important Threads
- ↳ Please check the latest version (or dev builds) before reporting!
- ↳ Classic ("Carmack") Software Renderer Bugs
- ↳ OpenGL Renderer Bugs
- ↳ OpenGLES Renderer Bugs
- ↳ Vulkan Renderer Bugs
- ↳ Audio/Music Bugs
- ↳ LZDoom Bugs
- ↳ ZDoom.org Bugs
- ↳ On Hold Bugs
- ↳ On-Hold Softpoly Bugs
- ↳ Closed Bugs [GZDoom]
- ↳ Vintage Build Bugs
- ↳ SoftPoly2 Bugs
- ↳ Feature Suggestions [GZDoom]
- ↳ ZDoom.org Suggestions
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [GZDoom]
- Raze-Specific Stuff
- ↳ Raze
- ↳ News
- ↳ Raze (and ZDoom-related) News
- ↳ Technical Issues
- ↳ Technical Issues
- ↳ Raze Development
- ↳ Bugs [Raze]
- ↳ On Hold Bugs
- ↳ Closed Bugs [Raze]
- ↳ Feature Suggestions [Raze]
- ↳ Code Submissions
- ↳ On Hold Suggestions
- ↳ Closed Feature Suggestions [Raze]
- ↳ Discussion
- ↳ General
- ↳ Editing Help
- ↳ Scripting (Build)
- ↳ Mapping (Build)
- ↳ Tutorials (Build)
- ↳ Projects
- ↳ Projects
- ↳ Abandoned Projects
- Software and Ports
- ↳ Launchers
- ↳ Game Engines
- ↳ Creation, Conversion, and Editing
- ↳ Miscellaneous
- Important Threads
- ↳ Official ZDoom Community Rules
- ↳ Official Discord Server
- ↳ New Password Requirements and Password Reset
- ↳ HELP! "Account is inactive!"
- ↳ Mod Download Broken? Request Reuploads Here
- ↳ Don't see your first post(s) here? DON'T PANIC
- Archives
- ↳ The Halls of the Dead
- ↳ Abandoned/Dead Projects
- ↳ Editing (Archive)
- ↳ Developer Blog
- ↳ Errors? Can't run that new mod? Your GZDoom or ZDoom may be too old!
- ↳ A quick notice about privacy (Re: Our efforts to combat spam)