
About
Wolfenstein: Enigma is a standalone WolfenDoom mod on the UZDoom engine. It sets in a alternate timeline from the classic games with inspirations not only from other Wolfenstein games in the series but similar ones alike such as Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Wolfenstein 2009 (Raven Software), and Rise of the Triad. Some other Wolfenstein mods were inspired, including Blade of Agony.
Story
It is the year 1943, and the war have reached it's peak. The Allied forces have begun making their next moves in North Africa, and the Soviets are pushing back the Germans from the Eastern Front. The tides of war have turned, and Hitler's victory became nothing but another dream in his twisted mind, while the Heart of the Reich is slowly on the brink of collapse. But the Nazis, still refuse to capitulate, have grown obsessed with human experimentations, occult artifacts and special projects, in a way that would achieve their final victory. The Allied leaders reject this possibility as nonsense or mystic mumbo jumbo; yet, some still fear what the Fuhrer is up to. The situation is uncertain, but a little shed of hope can light the darkness within.
You are a member of a team of special operatives known as the Task Force: Gray Knights, working for the joint American and British Office of the Secret Actions. An agency that is dedicated to pursue clandestine operations behind enemy lines. While B.J. Blazkowicz is one of their prestigious agents, there were several other members that managed to prove themselves worthy to be a part of the agency. As the OSA have become aware of human experiments, occult and special projects, there would a certain event that will change your role permanently, and you must do whatever it takes to win the war against the Nazis...
Features
- 38 playable and unique missions in 6 different chapters (plus secret levels).
- Contains three main modes: Campaign, Scenarios and Invasion.
- Seven playable characters with their own role and playstyle.
- Simple & effective gunplay.
- Loads of many period-accurate World War II weaponry, some others aren't (because it's Wolfenstein).
- A wide variety of Nazis, mini-bosses, returning bosses from Wolfenstein 3D and new bosses. And yes, occult enemies are there too!
- Livelier environments & ambient sounds.
- Improved AI to make dynamic and challenging fights.
- Interactive NPCs.
- And many more...
Spoiler:Videos
Spoiler:Downloads
Not available at the moment. Demo build is planned when it's ready, that is.
Help Wanted!
As a lone developer, it has become an nightmare to develop this ambitious Wolfenstein mod. I am looking for any sort of help to make Wolfenstein: Enigma become an reality over these below:
- Spriting
- Graphics
- Mapping
- Writing (Mainly for story and other sorts)
- Voice Acting (Optional, specifically playable characters and some NPCs)
One last thing to note
This mod is currently in W.I.P and things are subject to change as things get developed later on.






