PBR textures are not working properly.
Posted: Mon Aug 18, 2025 8:23 am
So I recently started GZDoom modding, and have been attempting to create a map with more high-res, realistic looking textures. I wanted to implement some metallic materials, and so I created a test called "shinymetal", but it does not work in the way I want it to. It has no shine and looks like dull rubber, despite me having added the materials to a GLDefs text file with appropriate file structures (or so I believe, I am new but I have done a lot of research on this topic this last week). The image files themselves are in .PNG format, and are held within corresponding folders, such as metallic, ao, normal, etc. A few examples of GLDefs files I have seen are written in different ways, such as the ones on the ZDoom wiki and some examples from .pk3 files I have looked at. I have attempted to imitate a few of them with this material, but so far it has not worked.
I am using the latest GZDoom version, 4.14.2, and while I cannot give the exact specs of my PC I do not feel this is relevant, as I can run other WADs with PBR textures just fine. My GZDoom is also using OpenGl.
Link to a test pk3 if anyone wants to take a look: https://www.mediafire.com/file/im01df4t ... e.pk3/file
I am using the latest GZDoom version, 4.14.2, and while I cannot give the exact specs of my PC I do not feel this is relevant, as I can run other WADs with PBR textures just fine. My GZDoom is also using OpenGl.
Link to a test pk3 if anyone wants to take a look: https://www.mediafire.com/file/im01df4t ... e.pk3/file