Herexen v1.0 [Heretic x Hexen in Vanilla Doom]

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TDRR
Posts: 830
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Herexen v1.0 [Heretic x Hexen in Vanilla Doom]

Post by TDRR »

A (fully vanilla Doom-compatible) Heretic + Hexen crossover project, putting lots of weapons and monsters from those games (and some customs) into Doom. Some creative liberties were taken due to limitations. Fully compatible with Doom 1 as well! Making use of Fraggle's limited palette hack means the mod is compatible with Back to Saturn X and Sunlust. Technically D2TWID as well, but it's secret maps will break due to the dehackery in place here.

You play as Baratus, the fighter class from Hexen. This time he's a little more willing to use ranged weapons and more magic, though! And he'll need it because a lot of the enemies are especially nasty here.

DOWNLOAD!
Github Repository
Spoiler: Weapons
Spoiler: Monsters
Spoiler: Screenshots
Spoiler: Credits
User avatar
TDRR
Posts: 830
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

Re: Herexen v1.0 [Heretic x Hexen in Vanilla Doom]

Post by TDRR »

Update mostly for minor balance changes and ZDoom fixes, plus a major crash fix. Whoops.
  • Fixed crashes on maps with Wolfenstein SS and Commander Keen (I freed their states but forgot to replace them).
  • Buffed the golems, up to 50 health for the golem and 60 for the nitrogolem.
  • You now start with 30 ammo for the sapphire wand instead of 25.
  • The undead warrior now has a red axe instead of green.
  • Added proper dynamic light support for GZDoom and it's derived ports (also fixing incorrect lights on certain cases).
  • Added obituraries for ZDoom derived ports.
  • Fixed decal issues with the phoenix rod on ZDoom ports.
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