We have project in RC phase and would like it to be compatible with GZDOOM, we're running into the issue that the behavior when some of our custom MBF21/DECOHACK actors are crushed differs from other source ports, we've tested this in DSDA 0.29.0 DSDA 0.29.2, Nugget (not sure of version/s), NYAN (not sure of version/s), GZDOOM 4.14.2 and I think WOOF! (unknown versions) also.
GZDOOM is the only port that prevents the plants from being crushed and maintains them being uneffected by the crusher, solid and unable to be moved through by the player to progress.
We've explored some options, including the compat_corpsegibs setting to get this working but have not been able to replicate the expected behavior that other ports produce.
I have uploaded the wad shown tested in the linked videos to my Google Drive if you would need to review it: [Drive with Telly_GZ_Test wad][https://drive.google.com/drive/folders/ ... 3iTBnek6mk]
Please let me know if any additional information is required.
[GZDOOM MBF21/DECOHACK behavior crushing an actor/thing.][https://youtu.be/QnFv-uq2_54]
[DSDA MBF21/DEOHACK behavior crushing an actor/thing.][https://youtu.be/pJhTieZrPrAl]
MBF21 / DECOHACK behavior not replicated. (Crushing Things)
Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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