Wolfenstein: Ruins of Tyranny - TC - Release Candidate
Posted: Fri May 23, 2025 11:39 pm
by jazzmaster9
Jazzmaster9 Presents:
The Sequel to Wolfenstein: Machines of Death and last of the trilogy.
This 18 Level Doom 2 Total Conversion is a homage to my favorite Wolfenstein 3d mods, specifically WSJ's Castle Totenkopf SDL, and all the WolfenDoom TC throughout the years.
I hope you enjoy the epic conclusion this Wolfenstein adventure. Get Psyched!
Your feedback, suggestions and bug reports are highly appreciated and will help this become a better project.
staredcraft wrote: ↑Sun May 25, 2025 2:27 pm
FYI, on Map 11, some of the treasures aren't collectible items, they're just...there
Can you send screenshots of which ones in particular?
This is odd since all of the Maps are test to be 100%-able
Oh you can still 100% it, like I said these treasures don't count in the collectible number (Look at the number in the corner of the Item count of the map...also I have collectibe items set to be Blue colored...which as you can see they are not)
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
staredcraft wrote: ↑Sun May 25, 2025 2:27 pm
FYI, on Map 11, some of the treasures aren't collectible items, they're just...there
Can you send screenshots of which ones in particular?
This is odd since all of the Maps are test to be 100%-able
Ahh thanks for the clarification
I think i know whats going on here, and will fix this for sure.
Oh you can still 100% it, like I said these treasures don't count in the collectible number (Look at the number in the corner of the Item count of the map...also I have collectibe items set to be Blue colored...which as you can see they are not)
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
Posted: Sun May 25, 2025 10:40 pm
by staredcraft
jazzmaster9 wrote: ↑Sun May 25, 2025 9:26 pm
Ahh thanks for the clarification
I think i know whats going on here, and will fix this for sure.
Cool glad to help. Playing through the entire trilogy now...suggestion...you should rework Shadows of Destiny to at least include the "Get all Secrets/Treasures/kills" bonuses...it feels off without it
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
Posted: Mon May 26, 2025 2:07 pm
by staredcraft
Oh another issue...a weird one...sometimes when I kill some of enemies I hear either a mouse squeak or a dog death sound. No idea why and it happens randomly
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
Posted: Mon May 26, 2025 9:10 pm
by jazzmaster9
staredcraft wrote: ↑Mon May 26, 2025 2:07 pm
Oh another issue...a weird one...sometimes when I kill some of enemies I hear either a mouse squeak or a dog death sound. No idea why and it happens randomly
Does this happen in all Levels? I tested this and it doesn't seem to trigger for me.
Update Uploaded:
- Fixed Treasure pickups in Map 11 not counting as items
- Fixed impassable lines in Map 10 and Map 11
- Fixed Enemies in Map 12 triggering unused scripts
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.1
staredcraft wrote: ↑Mon May 26, 2025 2:07 pm
Oh another issue...a weird one...sometimes when I kill some of enemies I hear either a mouse squeak or a dog death sound. No idea why and it happens randomly
Does this happen in all Levels? I tested this and it doesn't seem to trigger for me.
Update Uploaded:
- Fixed Treasure pickups in Map 11 not counting as items
- Fixed impassable lines in Map 10 and Map 11
- Fixed Enemies in Map 12 triggering unused scripts
Yeah it's in all levels and it's more the mouse squeek noise (or a squeaky wheel sound). I hear it randomly when I kill an enemy.
EDIT: MAYBE it's the death gurgle sound or something but I swear I hear something squeaky
EDIT 2: I'm 99% sure it's the death gurgling noise, like I said one of them is just REALLY Squeaky that it doesn't sound right
Re: Wolfenstein: Ruins of Tyranny - TC - Public Beta v.2
Posted: Mon Jun 02, 2025 12:39 am
by jazzmaster9
Update Uploaded:
- Fixed linedefs in Map 16 to have the correct collision flag
- All Secrets now show as 1 Sided in the automap
Re: Wolfenstein: Ruins of Tyranny - TC - Release Candidate
Posted: Sat Jun 14, 2025 3:35 am
by jazzmaster9
Update Uploaded:
- Fixed Intro text where the "Press Use to continue" prompt doesn't appear when skipping dialogue
- Better weapon offset for the Panzerschreck
This will be considered the release candidate for v1.0