In Gzdoom when you jump there is a horrible delay before your able to jump again. I have seen many people complain about this, but I have seen close to no ways to resolve it. In order to get rid of it I have implemented the below code, but that comes with the strange problem that you jump really high when pressed up against a short wall.
Code: Select all
Override void Tick(){
Super.Tick();
If(player.jumpTics!=0){player.jumpTics=0;} //Reset the jump delay constantly
}
Is there a fix to this, or am I going about removing the horrendous jump delay completely wrong? Any nudge in the right direction would be useful.