Vanilla Bridge

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Okgo5555
Posts: 89
Joined: Thu Mar 23, 2017 11:18 am

Vanilla Bridge

Post by Okgo5555 »

I know that tis is well-worn territory. I want anyone reading this to understand that I have gone over the tutorials and videos many times over and have attempted to follow them step by step (you'll probably be able to tell when you peek at the map that i did). That said, I am making some sort of mistake along the way that is preventing my vanilla bridge from working. I had it "working" functionally the other day, but the midtextures would move to the the ceiling and the bridge would be made of the default flat.
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bridgetest.wad
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Kappes Buur
 
 
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Graphics Processor: nVidia (Legacy GZDoom)
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Re: Vanilla Bridge

Post by Kappes Buur »

The best tutorial for a vanilla bridge is
https://www.doomworld.com/tutorials/fx8.php

Step by step it shows how it was done in Requiem MAP13
Okgo5555
Posts: 89
Joined: Thu Mar 23, 2017 11:18 am

Re: Vanilla Bridge

Post by Okgo5555 »

yes,

I f0llowed this step by step to the best of my understanding and ability and ended yo with the map I attached.
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Kappes Buur
 
 
Posts: 4177
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Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
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Re: Vanilla Bridge

Post by Kappes Buur »

I gotta ask,
why do you want a bridge in vanilla Doom when it is so easy
to make a properly functioning bridge in GZDoom with 3d sectors?
Okgo5555
Posts: 89
Joined: Thu Mar 23, 2017 11:18 am

Re: Vanilla Bridge

Post by Okgo5555 »

Because I am working on a series of levels that could be 1995 appropriate. I leverage GZDOOM very judiciously. If I do something that can expand a functionality that would be era appropriate, then I do. I also LIKE working in vanilla doom2 format.

Otherwise, I would just make my own GZDOOM game. I like making stuff that belongs in 1993- pre Quake
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Redneckerz
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Re: Vanilla Bridge

Post by Redneckerz »

Okgo5555 wrote: Tue Apr 22, 2025 9:18 am Because I am working on a series of levels that could be 1995 appropriate. I leverage GZDOOM very judiciously. If I do something that can expand a functionality that would be era appropriate, then I do. I also LIKE working in vanilla doom2 format.

Otherwise, I would just make my own GZDOOM game. I like making stuff that belongs in 1993- pre Quake
Since the linked tutorial is ought to work, here, have this DW thread where they face the same issue - and where they explain the vanilla bridge in different terms - https://www.doomworld.com/forum/topic/6 ... r-dummies/

One codeword might be self-referencing sector.
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