
I Can't Believe Its Not Vanilla Redux
Introduction:
Welcome to ICBINVR, a monster modifier mod that aims to make the vanilla arsenal more threatening to a customizable degree to suit your various gameplay needs. Ever booted up a mod like Trailblazer and felt the enemies were too easy to deal with, but don't necessarily want to go wild with a mod like Colorful Hell to counterbalance it? Have annoyances with specific enemies? Want to turn infighting off, give enemies more interesting movesets, or even make projectiles shootable? ICBINVR has you covered!
With both per monster class and overall modifiers to choose from, there's a lot you can tinker with to give the hordes of hell new behavior without necessarily throwing a bunch of Realm 667 assets into the mix: Just the bare minimum of graphics and sounds are included to keep the filesize nice and lightweight. This mod has long been in the works, and I feel that the Doom universe is at least ready for testing (and possibly even enjoying!) Those familiar with the "Vanilla+" monsters in Heretical Doom may see a few familiar tricks, but there are sure to be surprises as well

Due to being based mostly in Zscript, requires GZDoom 4.12.2 or newer!
What it does:
- Universal monster modifiers for factors such as health, damage, aggressiveness, pain threshold, even damage randomization.
- Per monster class behavior updates, which can be toggled individually
- Per monster class tracer toggle (where applicable)
- Per monster class or overall Infighting toggle
- Per monster class shootable projectile toggle
- (TBD) support for plugging in with other monster mods
- (Hopefully) make the monster roster for the Doom 1/2 IWADS more enjoyable to fight!
- Change monster audio
- Change monster graphics/designs
- Change the player character or maps in any way
- Headshots or other similar mechanics (Critical Shots is amazing for this, use that alongside it!)
- Pass any level of QA. This is still early beta, so things will break occasionally, or there may be as of yet implemented features that haven't been properly commented out. It runs just fine with testing with a variety of gameplay mods so far, but there are bound to be issues with combinations I haven't tried. Feel free to report any bugs as you see them, but please check the topic in case they have already been brought up and/or addressed!
- Sometimes using homing weapons in conjunction with shootable projectiles can cause a crash, so it is recommended to avoid that interaction for now
- I know the Revenant is shorter than normal, this was done to make his sprite better match his collision box. This is a tentative adjustment, and he will be full size again when I figure out how to address this clipping/projectile height concerns.
- Heretic is partially compatible, and Hexen is only slightly started. Chex and Strife are not yet supported.
- Hitscan tracer replacements may deal 0 damage with the latest GZDoom
- Imps new special attack may not track z axis
GET IT HERE!