Super Doom is an Doom Mod.
All guns have an "Super" alt Gun version like Shotgun and Super Shotgun in original Doom 2 and others gameplay changes. All guns fire projectiles(Monster too) and have new hud based in Doom 64(Any problem with hud, change screen size in display options). Almost all RNG in damage was removed.
Most Sprites and Sounds RIP of other mods and forum. My first mod. DONT IDKFA: WEAPON MUGEN ALERT!! But the mod is fine.
DOWNLOAD: https://www.mediafire.com/file/zu91x3zj ... 0.wad/file
CHANGELOG:
6.0 Pre-final 06/04/26
•Stimpack and Armorshard values have been changed to better emulate the base game. Stimpack 20 -> 30. Armorshard 25 -> 30. Base Stimpack and Armorshard 10 HP and 50 HP = 50+10=60/2=30 each.
•Invulnerability heal 100 HP.
•New Level of Danmaku for Unmaker. >161 = 6 Lasers.
•New Cheat item "Arsenal" give all gameplay weapons.
•Ultra-violence and Nightmare gunner can continue shot.
•Demon Nobility now can make 2 ranged attacks.
•Super Shotgun Firerate decrese in 1 point to 56 -> 53. DPS 79.2. 32% more than SG(60 DPS 35 Ticks).
•Punch nerfed damage. 10 x 1d15+10 > 10 x 15. Speed increse is enough.
•Pain Elemental nerfed. HP 400 -> 300. Its fine to caster version of Caco.
5.0 16/03/25
•Add Unmaker(By PhoenixCyanFire in realm667). He replaces the BFG Pickup. Use rage as ammo(180 Max), kill enemy +1, Berserk +40. The power of attack is defined per ammo amount: 41< = 1 Laser. >41 = 2 Laser. >81 = 3 Laser. >121 = 4 Laser. >141 = 5 Lasers.
4.0 15/03/25
•Shell Box give 25 Shells. 20 -> 25.
•Rocket Box give 10 Rockets. 5 -> 10.
•Shotgun Firerate decrese in 2 point to 37 -> 35. SG 60 DPS and SSG(56 Ticks) 75(25% More) DPS.
•Shotgunner nerfed. HP 25 -> 20. One plasma to kill.
•Chaingunner nerfed. HP 70 -> 50 . Zombies must not be too resilient.
•Baron nerfed. HP 1000 -> 700. Same life than Archvile.
•Berserk increases bonus multiply 1d10x+10 -> 1d15x+10.
•BFG Balanced.
•Rocket Lanucher sprites minor change.
•SMART PICKUP SYSTEM: Fist Alt fire Add: Pickup Mode: Any; Pick anything. 50%; Pick when 50% space left. Economic; Pick when full space left. Block; no pick nothing. Only for Medic Itens, Ammo Pickups and Armour. No for Power-ups and Weapons Pickups. If any bug talk.
3.0
•Armour HP change: Green 330 -> 200. Green Plus 350 -> 300. Blue/Green 450 -> 400.
•SSG firerate decrese in 1 point 57 -> 56. SSG 75 DPS and SG(37 Tics) 56 DPS.
•RadSuit time incresead to 90 secunds
•Pinky Jumps. Is terrifying.
•Flame Skull nerfed. HP 50 -> 20. One plasma to kill.
•Chainsaw pickups Substituted per Berserk!
•Berserk increases punch speed. ORA ORA ORA.
2.5 Rocket Launcher Crash fixed and Ammo changed.
2.0 Minor Armor System Update.
/Ammo/
-Ammo Damage Capacity(Backpack) Bullets Capacity Level(Multiplier*40)
•Rage 20 180(No Affect by Backpack)
•Magnum-Chain 10 160(320) 4
•Magnum 10 120(240) 3
•Cell Variable 80(160) 2
•Shell 5 40(80) 1
•Mini Rocket 40+40 Explosion 30(60) 3/4
•Rocket 80+80 Explosion 20(40) 2/4
•Heavy Ammo 70+70 Piercing 10(20) 1/4
/Normals Guns/
-Fist
•Damage 10
•Ammo: Culhões.
•Alt fire: Change Pickup:
•Any: Pickup whenever possible.
•50%: Pickup when 50% space left.
•Economic: Pickup when full space left.
•Lock: No pickup nothing.
-Pistol
•Damage 10(Automatic Fire)
•Ammo: Magnum
-Shotgun
•Damage 5 x 12
•Ammo: Shell
-Chaingun
•Damage 10(Automatic Fire)
•Priority 1000
•Ammo: Magnum
-Plasma Gun
•Damage 20(Automatic Fire)
•Ammo: Cell
-Rocket Launcher
•Damage 80+80 Explosion
•Ammo: Rocket
-BFG
•Damage 170+170 Explosion + 40 x 20 Tracers
•Ammo: Cell
/Super Weapons/
-Hand SMG(Pistol)
•Damage 10(Automatic Fire)
•Ammo: Magnum
-Super Shotgun(Shotgun)
•Damage 5 x 24
•Ammo: 2 Shell
-Heavy Rifle(Chaingun)
•Damage 70+70 Piercing
•Ammo: 1 Special Heavy Ammo
•Stopping Power
-Laser Sniper Rifle(Plasma Gun)
•Damage 150
•Ammo: 4 Cell
•Stealth
-Assault Rocket(Rocket)
•Damage 40+40 Explosion
•Ammo: 1 Special Mini Rocket Ammo
-Unmaker(BFG9000)
•Damage 20 Per Laser. 41< = 1 Laser. >41 = 2 Laser. >81 = 3 Laser. >121 = 4 Laser. >141 = 5 Lasers. >161 = 6 Lasers.
•Ammo: 1 Rage. 80% chance gain on kill enemy. +40 with Berserk. +40 BFG Pickup.
•Stopping Power
/Pickup and Armors/
-Green Armour
•Security Armour: 200 Armor HP
•Segurity Armour Refit: 300 Armor HP
-Blue Armour
•Battle Armour: 400 Armor HP
•Combat Armour: 500 Armor HP
•Combat Armour Refit: 600 Armor HP
-Misc
Armour Plate: Fix 25 Points of Armor HP
-Medicine
•Stimpack: +20 HP
•Medipack: +50 HP
-Pickups
•Nightvision: 180s
•Invisible: 60s
•Invulnerabilitye: 30s +100 HP(100 Max)
•Hazmat Suit: 90s
•Blueball: +200 HP(300 Max)
•Megaball: 300 HP 500 Armor HP
•BERSERK!: SET HP TO 200 and IT'S BERSERKIN TIME!
-Backpack
•x2 More Capacity.
•1 Ammo drop of each weapon.
/Monsters/
-Zombies HP Damage
•Pistolgunner 20 10
•Shotgunner 20 60(5x12)
•Commado 50 10(Automatic Fire)
-Demons HP Damage Unmaker Drop 80%
•Imp 60 10/5AP
•Pinky 200 15
•Pain Elemental 300 None
•Cacodemon 400 10/10AP
•Knight 500 10/10AP(Fast Project) 15
•Mancubus 600 10/10AP
•Baron 700 10/10AP(Fast Project) 15
-Misc HP Damage
•Arachnotron 500 15(Automatic Fire)
•Revenant 300 10/10AP(Seeker)
•Flame Skull 20 5AP
•Arch-Vile 700 5/5AP+10/10AP Explosion
-Bosses HP Damage
•Mastermind 3000 10(Automatic Fire)
•Cyberdemon 4000 80+80 Explosion
AP: Armor Piercing, direct Damage on Health.
/Notes/
All "Lava Floor" deal 5 of Armor Piercing Damage.
Super Doom 6.0 Pre-final
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.