Skybox Viewer Rendering bug

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Kesky
Posts: 2
Joined: Thu Feb 13, 2025 6:03 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support

Skybox Viewer Rendering bug

Post by Kesky »

I'm not sure how else to describe this except a bug with GZDoom involving the Skybox Viewer. Attached is the example wad that can replicate the issue and links to screenshots of what it looks like. Ive tried all kinds of solutions from making the Skybox bigger to replacing the Skybox with a proper texture around the arena but none of them come out in a way that's satisfying to me. The example wad was made with Freedoom2.wad for hopefully maximum compatibility while the screenshots were taken from the actual wad I was making when I spotted the bug but besides texture and missing monsters they are identical and both produce the same bug.

https://cdn.discordapp.com/attachments/ ... 7185ab94af&

https://cdn.discordapp.com/attachments/ ... d88486a11c&
MAP01.wad
You do not have the required permissions to view the files attached to this post.
User avatar
Rachael
Posts: 13884
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: Skybox Viewer Rendering bug

Post by Rachael »

I don't really understand what the issue here is. The submitted map seems to work perfectly from what I can tell, if there's something it's supposed to do differently then I think the problem is how you're setting it up.
User avatar
Enjay
 
 
Posts: 26835
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Skybox Viewer Rendering bug

Post by Enjay »

I suspect its the dark patch that appears in the sky as you move closer to the entrance structure.



If it doesn't show for you, perhaps it is dependent on settings? However, I know from experience that these kind of setups and editing trcks have always been problematic, right from the original game release.
Kesky
Posts: 2
Joined: Thu Feb 13, 2025 6:03 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support

Re: Skybox Viewer Rendering bug

Post by Kesky »

Enjay wrote: Fri Feb 14, 2025 5:59 am I suspect its the dark patch that appears in the sky as you move closer to the entrance structure.



If it doesn't show for you, perhaps it is dependent on settings? However, I know from experience that these kind of setups and editing trcks have always been problematic, right from the original game release.
Yea this is the bug. I gathered from the first post this may have been a client side issue but no matter what settings I have they either still appear or I'm in software rendering. This may be something I just have to live with if thats the case.

Return to “Bugs [GZDoom]”