[4.14] Clientside pickups: Large ammo pickups display wrong pickup message

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Melany

[4.14] Clientside pickups: Large ammo pickups display wrong pickup message

Post by Melany »

If playing a netgame with sv_localitems 1, ammo pickups that inherit from other ammo pickups will display the message of their parent actor, rather than their own.

Example reproduction:
Start a netgame
sv_localitems 1
summon cellpack
Pick it up
The console will read "Picked up an energy cell.", when it should be "Picked up an energy cell pack." The same occurs with bullet/shell/rocket boxes.

Note: I haven't tested if this affects ammo only, or other item types have similar issues

Return to “Bugs [GZDoom]”