If playing a netgame with sv_localitems 1, backpacks give twice as much ammo as they should be.
To reproduce:
Host a netgame
sv_localitems 1
summon backpack
Pick it up
You will get 20 bullets, 8 shells, 2 rockets and 40 cells - twice the ammo you'd get in singleplayer or in MP with clientside pickups disabled.
[4.14] Clientside pickups: Backpacks give double ammo
Moderator: GZDoom Developers
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!