Bugs when demarring myhouse.wad
Posted: Sun Jan 05, 2025 8:00 am
when i drag "Myhouse.wad" i have this error OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.14.0
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 96
Resolution: 958 x 1008
I_Init: Setting up machine state.
CPU speed: 3593 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 3500X 6-Core Processor
Family 23 (23), Model 113, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts
GZDoom version g4.14.0
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 96
Resolution: 958 x 1008
I_Init: Setting up machine state.
CPU speed: 3593 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 3500X 6-Core Processor
Family 23 (23), Model 113, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts