Player particles in DM
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Player particles in DM
When an -altdeath (+deathmatch 2) game is started in 2.0.47i, a white-ish fountain is spawned over the player. Is there any more information about it, intention, purpose?
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Re: Player particles in DM
I believe that's an effect symbolizing respawn invulnerability. It's just like the flickering player in Skulltag. In Skulltag, I actually added a "respawn protection effect" option, where you can switch between ZDoom's, Skulltag's, or none. It's in Display Options IIRC.Hirogen2 wrote:When an -altdeath (+deathmatch 2) game is started in 2.0.47i, a white-ish fountain is spawned over the player. Is there any more information about it, intention, purpose?