GZDoom 4.13.2 Released

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Rachael
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GZDoom 4.13.2 Released

Post by Rachael »

Notice: The survey is currently CLOSED. GZDoom 4.13.2 contains no survey code. This version will not prompt you to submit your hardware info.

Please do not post bugs or issues in release threads! Click here
Download (OpenGLES 2.0 and higher) (note: Linux AppImage is not being published, for now, due to issues, same with Linux Portable)

Highlights:
  • fixes a couple critical bugs with the ZScript engine
  • minor step improvements
Details
Full Changelog: https://github.com/ZDoom/gzdoom/compare ... ...g4.13.2
  • Do a check if a local variable exceeds the available stack space.
  • Check array size for overflow.
  • cap the size of the string copy calls in LevelStatEntry()
  • Reduce number of multiply ops per frame and increase x-axis clipper range for orthographic projection.
  • Allow using Self as the class name in the default block to refer to the current class
  • Fixed STRETCHPIXELS flag not being exposed.
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deus-ex
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Re: GZDoom 4.13.2 Released

Post by deus-ex »

Hi Rachael,

thank you for another great update. You accidentally posted the download links for the previous release v4.13.1, so you probably want to fix that. 😊
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Rachael
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Re: GZDoom 4.13.2 Released

Post by Rachael »

No, that is no accident, they haven't been updated yet. You may notice it says (4.13.1) beside them that means the new version is not yet prepared for that platform.
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deus-ex
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Re: GZDoom 4.13.2 Released

Post by deus-ex »

Ah yes, the footnote you placed didn't catch my eye. Turns out the accident is on me. 😀
Canjul
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Re: GZDoom 4.13.2 Released

Post by Canjul »

Is this meant to support the id24 animated skies? Or just the interlevel lumps?

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