Quaking screenshaking

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Quaking screenshaking

Post by Hirogen2 »

Is there any reason why a screenshaking via RadiusQuake() doesnot "show up" when in noclip mode or APROP_Frozen(?) / APROP_TotallyFrozen?
Anonymous

Post by Anonymous »

since i dont know much about doom as others, i can only guess its because the ground isnt really moving, but instead the player/camera.

(i noticed you had no replies in this, and i hate it when people do that to me :) )
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

Yes, if you look at the overlay automap you will notice you do not move a bit,
even if you stand on a cliff you do not fall down. However, adding a
move-effect would be cool though.

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