A_LookEx FOV Still Broken?

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silentzora
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A_LookEx FOV Still Broken?

Post by silentzora »

I'm still having an issue with A_LookEx in the v4.13 dev builds. I've got a BFG projectile that arcs between enemy targets, six arcs in total. However, currently, all six arcs now target one single target, whichever is closest with disregard for FOV, instead of a wide range of targets depending on the arcing actor's A_LookEX FOV parameter.

Please see attachment for demo.
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merlin86
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Re: A_LookEx FOV Still Broken?

Post by merlin86 »

Just a head up, since I never made a weapon.
The wiki page about A_Look and A_LookEx talks about monsters and not missiles.
It might be the problem?
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silentzora
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Re: A_LookEx FOV Still Broken?

Post by silentzora »

merlin86 wrote: Wed Oct 23, 2024 12:26 pm Just a head up, since I never made a weapon.
The wiki page about A_Look and A_LookEx talks about monsters and not missiles.
It might be the problem?
It wasn't an issue before. Whether it's marked with the MONSTER combo or not, the behavior is the same.

As far as I know, this was properly targeting monsters in the proper sight line and not just the closest one in 4.10. For whatever reason, it appears to be acquiring a target when it's not supposed to, continuing into 4.13.

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