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Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Sat Aug 31, 2024 9:27 pm
by Dr_Cosmobyte
You've been to Phobos.
You've been to Plutonia.
You've been to the depths of Hell.

Your name usually pops up high for tough missions,
in order to solve problems UAC itself created in other planets.

Home is just a word for you.

They couldn't give you a better codename.


Image

Welcome to yet another one of my mods!
This is my 19th mod, and 27th contribution to the community overall.

Codename: Nomad is a Vanilla+ mod with focus on fast and simple gameplay, with custom music, stronger weapons, mobility gimmicks and even some environment interaction involved to make things more fun!

Like any Dr_Cosmobyte mod, you can also play this with Heretic, Hexen and Chex Quest!

Spoiler: Arsenal


DOWNLOAD IT NOW!

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Sun Sep 01, 2024 12:11 am
by BLSZDOOM
i get a white screen when i try to run the mod

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Sun Sep 01, 2024 5:50 am
by Jeimuzu73
Nice work, but imo the mod feels more Quake-y than vanilla due to the grenade launcher and pump-action SSG like in Quake 2.

Minor bug though: the ammo counters are not centered in the automap as this screenshot shows.
Image

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Sun Sep 01, 2024 6:44 am
by Dr_Cosmobyte
BLSZDOOM wrote: Sun Sep 01, 2024 12:11 am i get a white screen when i try to run the mod
Try another sourceport, opening the console, spamming enter for entering the game, or changing your rendering settings. One of these options should work.

This is a GZDoom problem that decided to screw with the most simple of TITLEMAPS, which I've been doing for the past 7 years.
Jeimuzu73 wrote: Sun Sep 01, 2024 5:50 amMinor bug though: the ammo counters are not centered in the automap as this screenshot shows.
Not only i forgot that, i forgot to test the bullet ricocheting sounds as well. I'll fix that on the next update.

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Sun Sep 01, 2024 9:58 am
by BLSZDOOM
yeah i got a similar prolbem with other mods and usually spamming enter does work but not this time i am gonna try messing with render settings.

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Sun Sep 01, 2024 7:51 pm
by cosmos10040
Works for me and I'm using delta touch. This mod has very aliens looking weapons but has a nice touch to it. Very good so far.

Re: Codename: Nomad (v1 Initial Release 01/09/24)

Posted: Mon Sep 02, 2024 12:56 pm
by BLSZDOOM
HELL YEAH!i changed rendering settings now it works normmaly without any problems,now i can finnaly play the terry crews mod!

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Mon Sep 02, 2024 5:17 pm
by Dr_Cosmobyte
Image

Had to do a small fix for some things i overlooked!

Now your character can also accomplish missions in Hexen, Heretic and Chex Quest!

and also, a small changelog here:
Spoiler: Chanelog

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Mon Sep 02, 2024 7:35 pm
by BLSZDOOM
ah nice good ol dr cosmos other games compatible very well done,good lad

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Wed Sep 04, 2024 11:27 am
by kalensar
THe Doom Face== Gold
The Weapons == Workable and smooth
The music=== Wasnt expecting that addition, Gold

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Mon Sep 23, 2024 8:00 pm
by Facínora
Done. My first video with Codename: Nomad's is up. I'm already thinking about new ones:


Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Tue Sep 24, 2024 10:35 am
by Dr_Cosmobyte
Yes, thanks a lot! I'll link this video on the main page!

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Wed Sep 25, 2024 9:23 am
by Doctrine Gamer
The mugshot looks like Terry Crews

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Wed Sep 25, 2024 1:55 pm
by Dr_Cosmobyte
Doctrine Gamer wrote: Wed Sep 25, 2024 9:23 am The mugshot looks like Terry Crews
Well, i hope this makes the mod more fun!

Re: Codename: Nomad (v1.1 Hotfix 02/09/24)

Posted: Wed Nov 27, 2024 7:18 am
by Shatter-Thought[V-4]
I've having a great time with this mod. It's very powerful, but still just vulnerable enough to give a challenge against some monster packs and/or tougher maps.

There is one small bug with being able to pick up already exploded barrels. Kind of nice sometimes but probably not intended XD.

Thinking on the leftover barrel pieces, I have an idea for those barrel "corpses" being used to be thrown like metal frisbees for a straight 50 damage or so.

It's a really kickass mod to bring into intense combat. I'm glad it's made available for Heretic and Hexen too! Thanks very much for that.