Been playing Doom with Brutal Doom v22 Beta 3 and some mods for couple of days with Hakros Doom Launcher 1.6, and GZDoom 4.12.2 have caught some fatal errors lately. Is there any fix for this?
Code: C0000005 (Access Violation - tried to read address 0000000000000008)
Address: 00007ff727577ff5
Flags: 00000000
CrashReport.Zip is hosted on my private Discord server.
https://cdn.discordapp.com/attachments/ ... 326ee5ed7&
GZDoom Fatal Error
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
-
- Posts: 13726
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: GZDoom Fatal Error
First, please try a dev build: https://devbuilds.drdteam.org/gzdoom/
If it still crashes there in the same place, try running this on VKDoom: https://github.com/dpjudas/VkDoom/releases/tag/nightly
For any devs though, I did manage to get the stack trace out of the crash report here: https://imgur.com/RPvUUKs
If it still crashes there in the same place, try running this on VKDoom: https://github.com/dpjudas/VkDoom/releases/tag/nightly
Please don't use Discord to host files in the future - the file links are timestamped and will only work for a short period of time. (This was a new change introduced in the past couple of years, apparently to combat the spread of malware)CrashReport.Zip is hosted on my private Discord server.
For any devs though, I did manage to get the stack trace out of the crash report here: https://imgur.com/RPvUUKs
-
-
- Posts: 3109
- Joined: Sat May 28, 2016 1:01 pm
Re: GZDoom Fatal Error
A null pointer crash at 0x0000000000000008 means it must be vkbuf->mBuffer that is null, since only 'buffer' is located 8 bytes in. The only way this situation can happen is if the hwrenderer attempts to draw a model after it was deleted.
Re: GZDoom Fatal Error
Is there anyway to fix it?
-
-
- Posts: 3109
- Joined: Sat May 28, 2016 1:01 pm
Re: GZDoom Fatal Error
The crash is related to drawing a model that had its vertex/index buffers deleted. The crash itself does not reveal how that happened unfortunately. If you could find a way to quickly reproduce it then that would help a lot.
Re: GZDoom Fatal Error
let me record a gameplay a little bit, maybe that will shed a light on this issue...
Re: GZDoom Fatal Error
Here you go:
CrashReport.zip: https://qiwi.gg/file/5Dxu5012-CrashReport
Video: https://qiwi.gg/file/bKqq7859-2024-08-2910-46-02
-
-
- Posts: 3109
- Joined: Sat May 28, 2016 1:01 pm
Re: GZDoom Fatal Error
Played a bit on that map for 5 minutes with Brutal Doom v22 Beta 3. No crash.
Re: GZDoom Fatal Error
I think I've found the solution for this.
Turns out that I've managed to fucked up the installation of FlexiHUD 3. It's supposed to be installed as addons, not not as mod.
Turns out that I've managed to fucked up the installation of FlexiHUD 3. It's supposed to be installed as addons, not not as mod.