Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Posted: Tue Jul 09, 2024 2:19 pm
Alice: Toys of Madness is a GZDoom gameplay mod that aims to reimagine the weapons and some gameplay systems from American McGee's Alice and (to a lesser degree) Alice: Madness Returns in GZDoom.
v1.1.0 release trailer:
Downloads
Stable releases: https://github.com/jekyllgrim/Alice-Toy ... s/releases
How to play the latest development release: https://github.com/jekyllgrim/Alice-Toy ... -dev-build
Contents and requirements
GZDoom 4.12.2 required
Maps: none (so far)
Custom enemies: none (so far, but they're planned)
Custom player class: yes (required for full features; compatibility with other mods that utilize a custom player class is not guaranteed)
Custom weapons, ammo, items and sounds: yes
Features
Play as Alice and lay waste to the demons! Features unique weapons, some unique items, entirely custom sprites, and some familiar 3D models and sounds.
Player features
v1.1.0 release trailer:
Downloads
Stable releases: https://github.com/jekyllgrim/Alice-Toy ... s/releases
How to play the latest development release: https://github.com/jekyllgrim/Alice-Toy ... -dev-build
Contents and requirements
GZDoom 4.12.2 required
Maps: none (so far)
Custom enemies: none (so far, but they're planned)
Custom player class: yes (required for full features; compatibility with other mods that utilize a custom player class is not guaranteed)
Custom weapons, ammo, items and sounds: yes
Features
Play as Alice and lay waste to the demons! Features unique weapons, some unique items, entirely custom sprites, and some familiar 3D models and sounds.
Player features
- 3D model for the player with different world-models for weapons and multiple animations
- Double jump
- Quick kick
- Anti-slip system when landing after a jump if the player is not pressing movement buttons (or pressing them in the opposite direction of the original jump).
- Vorpal Knife: Slice and dice, go snicker-snack! Throw the knife to stick it into enemies, then recall it at a press of a button.
- Hobby Horse: Crush your opponents with mighty blows, or perform a plunging attack with secondary fire. Note, the longer the fall, the higher the damage!
- Playing Cards: Sharp projectiles with mild homing capabilities. Secondary fire launches a volley of them with delayed homing. Perfect for medium and long range.
- Jacks: Throw these piercing gravity-affected projectiles with wild abandon, or throw a bunch of seeking jacks that will mercilessly bounce toward enemies for a time but will lock you out of throwing more until they return to you.
- Pepper Grinder: This is your pepper-flavored chaingun. Secondary fire turns the handle the other way, turning it into a makeshift shotgun!
- Teapot Cannon: Launch blobs of super-hot tea that explode and poison enemies they hit. Don't be afraid of overheating—you can let out the accumulated steam with secondary fire (it also pushes enemies away!)
- Ice Wand: The stream of freezing cold passes through enemies, slowing them down and eventually turning them into ice crystals. Secondary attack creates a temporary ice wall that shields you from attacks. Hint: once the ice wall starts to melt, hit it with primary attack to restore its integrity!
- Jabberwock's Eye Staff: The eye needs a bit of time to charge up, but then lets out a deadly and perfectly precise beam, and once you stop attacking, it finishes its focused destruction with a powerful magic missile. Secondary attack has a longer charge time, but it'll rain destruction over the selected area.
- Bluderbuss: Tsss... BOOM! That's all you need to now. The neat thing is, it can't damage you!
- Quick kick: At any time Alice can perform this elegant move to deal damage and push threats away.
- Jackbomb: a throwable jack-in-the-box that will spray flames all around before exploding.
- The Cake (replaces Invulnerability Sphere): It makes you grow, turning kicks into stomps, and enemy attacks into harmless tickling.
- Rage Box (replaces Berserk): Regeneration, reduced damage, and, most importantly RAGE! You will be locked to using your knife, but it will deal devastating damage.
- Looking-Glass Mirror (replaces Invisibility aka Blursphere): A *true* invisibility. Enemies won't know where you are—until you make some noise by attacking, that is, but even that alert will be only temporary.