Hey there, long time user of GZDoom, I've been having some really frustrating issues with the current build of it. Whenever I play using the Vulkan renderer, the floors and ceilings just don't render and either appear as black voids or are completely invisible. Is there a way I can fix this? Using openGL is a little funky on my PC as it causes the game to become extremely dark as per my HDR settings, and I like using Vulkan's HDR settings because it's easier on my eyes.
I'm currently running on a RTX 3090 with an intel i9 and 64 gigs of RAM. Any help is appreciated, thank you!
GZDoom 4. 12.2 missing floor and ceiling textures when using Vulkan
Moderator: GZDoom Developers
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Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Re: GZDoom 4. 12.2 missing floor and ceiling textures when using Vulkan
Is it something like this here? viewtopic.php?t=79081 Or do you at least see some walls/sprites? Does it look ok through chasecam?