4.12.2 - Black/missing textures at FOV >116.5

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SoulsCollective
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Joined: Wed Jun 12, 2024 9:25 pm
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4.12.2 - Black/missing textures at FOV >116.5

Post by SoulsCollective »

Hi folks,
Haven't played DOOM since the late 90s, but in testing with the latest 4.12.2 build of GZDoom, using the DOOM (1993) files from Steam, I'm encountering a weird issue with missing/black textures at certain camera angles at high FOV.

In E1M1 at all default settings on a freshly unzipped build of 4.12.2, when looking either up or down further than about a 33 degree angle from centred point of view, using a FOV higher than 116.5, textures will glitch out and either turn black or become invisible/transparent, returning to view when looking either further up/down again or when moving camera back towards centre. This 'problem zone' starts at a relatively narrow band at FOV 116.6, and gets larger with higher FOVs.

116.5 FOV: https://imgur.com/a/QTyNoKD

116.6 FOV: https://imgur.com/a/g0ycn4n

Underlying system is Win 11 (latest 22631 build), Ryzen 7950X, 64GB DDR5, RTX4090 (latest 555.99 drivers), resolution is 7,680 x 1,440. Can provide other systems specs if desired/helpful.

If anyone has any advice/insights to share as to system-specific problems that might be causing this, I'd appreciate any pointers, or confirmation that this does indeed seem to be a GZDoom issue :)
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Hellser
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Re: 4.12.2 - Black/missing textures at FOV >116.5

Post by Hellser »

You might be approaching the whole "don't do that" mentality. Seems like some sort of BSP / occlusion shenanigans going on that's outside of expected conditions. A developer might shed more light on this than I can. :)

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