Sprites not facing camera if billboarding is set to Y axis

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Axensus

Sprites not facing camera if billboarding is set to Y axis

Post by Axensus »

See title. This applies to both +BILLBOARDFACECAMERA and the menu option. As long as billboarding is set to Y and not X/Y sprites will not turn to face the camera.
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Zhs2
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Re: Sprites not facing camera if billboarding is set to Y axis

Post by Zhs2 »

While I've never actually seen this myself in Doom until I was poked about it today (I see it all the time in modern engines trying to be retro), the Sprites Face Camera option doesn't work in 4.12.x unless billboarding is specifically set to X/Y. It does work however in 4.11.x...
Axensus

Re: Sprites not facing camera if billboarding is set to Y axis

Post by Axensus »

This has been fixed.

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