RAAAANDYYY!!!

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NecromANGEL
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RAAAANDYYY!!!

Post by NecromANGEL »

Randy, PLEASE, release some version of ZDoom that can work with network!!! I'm tired waiting :( Why then was you to say that 47i now plays via net better if nobody can see it? :(((
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Enjay
 
 
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Re: RAAAANDYYY!!!

Post by Enjay »

NecromANGEL wrote:Why then was you to say that 47i now plays via net better if nobody can see it? :(((
Ummm http://zdoom.org/files/lars/47i.cab :)
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HotWax
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Post by HotWax »

Assuming you're talking about 2.0.48/2.1.0, *he* can see it just fine. :)

Patience, young one. All will be revealed soon.
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Nanami
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Post by Nanami »

You could use SkullTag. Aside from a few coop bugs it runs pretty well. It also has 32 player support and in-game joining, and is based on ZDoom 47q
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Hirogen2
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Post by Hirogen2 »

Omg need more than 8 players in ZDoom.
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HotWax
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Post by HotWax »

Hirogen2 wrote:Omg need more than 8 players in ZDoom.
Why?
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Xaser
 
 
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Post by Xaser »

Nanami wrote:...ZDoom 47q
:?: ??? :?:

:?
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Nanami
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Post by Nanami »

Xaser wrote:
Nanami wrote:...ZDoom 47q
:?: ??? :?:

:?
I don't know, that's what Carn tells me though.
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HotWax
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Post by HotWax »

You mean Randy is still developing ZDoom and testing the changes with others? /me feigns shock and alarm. ;)
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NecromANGEL
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Post by NecromANGEL »

well, now network works perfect, but game sometimes crashes when it did not crash before... However, great work, Randy! Thanks!

Where can i download latest release of Skulltag?
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Kappes Buur
 
 
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Post by Kappes Buur »

.
NecromANGEL wrote:Where can i download latest release of Skulltag?
http://doomworld.com/skulltag/
.

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