[minimod][1.0] SoM's Indestructable HUD (April 9, 2024)

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stainedofmind
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[minimod][1.0] SoM's Indestructable HUD (April 9, 2024)

Post by stainedofmind »

SoM's Indestructable HUD Version 1.0
---------------------------------
Download: https://drive.google.com/file/d/1dJ7V09 ... sp=sharing
ToxicFrog's Indestructable: viewtopic.php?t=76074

A simple mod to add an on-screen indicator as to how many lives you have when
using ToxicFrog's Indestructable mod.

Changelog
---------
Version 1.0:
-Initial release

Usage and Configuration
-----------------------
Load after Indestructable. Configurable options are at the end of the main mods
options menu.

Display options should be pretty self-explainitory.

Todo
----
-Need to account for GunBonsai integration. Currently just sits on screen even before you get the upgrade.
-Maybe would consider adding the ability to customize the display text

Compatibility
-------------
-Haven't tested this with multiplayer, and I don't know if it will work

License
-------
You are free to use the code for whatever you like, for any reason.
Credit is appreciated, but not needed.

Screenshots
Spoiler:
Last edited by stainedofmind on Thu Mar 06, 2025 10:29 am, edited 1 time in total.
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Rowsol
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Re: [minimod][1.0] SoM's Indestructable HUD (April 9, 2024)

Post by Rowsol »

Thanks again. Here's what it looks like for me. It's close enough although I wouldn't scoff at integration with levelinfo.
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Vannan195
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Re: [minimod][1.0] SoM's Indestructable HUD (April 9, 2024)

Post by Vannan195 »

Got an error.

V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Gsom_indestructable_hud.pk3:zscript/indhud/event_handler.txt, line 6: Unable to resolve TFIS_IndestructableService as a type.
Gsom_indestructable_hud.pk3:zscript/indhud/event_handler.txt, line 1: Unable to resolve all fields for class som_indhud_eventhandler

Execution could not continue.
2 errors, 0 warnings while compiling som_indestructable_hud.pk3:zscript.txt

Edit: Never mind, I was just being dumb.
Last edited by Vannan195 on Sun Jun 22, 2025 1:24 pm, edited 1 time in total.
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stainedofmind
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Re: [minimod][1.0] SoM's Indestructable HUD (April 9, 2024)

Post by stainedofmind »

Vannan195 wrote: Sun Jun 22, 2025 1:21 pm Got an error.

V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Gsom_indestructable_hud.pk3:zscript/indhud/event_handler.txt, line 6: Unable to resolve TFIS_IndestructableService as a type.
Gsom_indestructable_hud.pk3:zscript/indhud/event_handler.txt, line 1: Unable to resolve all fields for class som_indhud_eventhandler

Execution could not continue.
2 errors, 0 warnings while compiling som_indestructable_hud.pk3:zscript.txt

Edit: Never mind, I was just being dumb.
Somehow completely missed this. Glad you figured it out!
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