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Ability to force HUD aspect ratio correction OFF

Posted: Fri Jan 19, 2024 10:53 pm
by generic name guy
Pretty self-explanatory, being able to force hud_aspectscale off. I see a lot of players of a mod i work on playing it with the HUD vertically streched, it was designed for square pixels and the vertical stretch was already manually accounted for for the mugshot only in the call that draws it, so an option to force it off in, say, BeginHUD() would be very useful.

Re: Ability to force HUD aspect ratio correction OFF

Posted: Sat Jan 20, 2024 6:44 am
by Rachael
Already implemented. Set the hud resolution to 320x240 or 640x480 or some other square pixel 4:3 resolution in the mod's hud definition to force it to take effect.

Re: Ability to force HUD aspect ratio correction OFF

Posted: Sat Jan 20, 2024 7:47 am
by generic name guy
Rachael wrote: Sat Jan 20, 2024 6:44 am Already implemented. Set the hud resolution to 320x240 or 640x480 or some other square pixel 4:3 resolution in the mod's hud definition to force it to take effect.
Doing that in SetSize, no dice, still gets stretched.