Intel integrated graphics mipmapping issue
Posted: Tue Jan 02, 2024 3:26 pm
Tested on GZDoom g4.11.3 and g4.12pre-247-g5b90b2d80
GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U
Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U
Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
Spoiler: Screenshots