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Intel integrated graphics mipmapping issue

Posted: Tue Jan 02, 2024 3:26 pm
by generic name guy
Tested on GZDoom g4.11.3 and g4.12pre-247-g5b90b2d80

GPU: Intel UHD Graphics 620
CPU: Intel Core i5-8250U

Using any of the mipmapping modes with vulkan causes every texture and actor sprite (aside from hud weapons) to be filtered, even when they shouldn't be:
Spoiler: Screenshots

Re: Intel integrated graphics mipmapping issue

Posted: Tue Jan 02, 2024 3:33 pm
by dpJudas
That's a bug with Intel's driver. There's nothing we can do I'm afraid.