anomaly deimos (Version 1.1 up)

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Pedro vc
Posts: 167
Joined: Fri Oct 10, 2008 4:56 pm

anomaly deimos (Version 1.1 up)

Post by Pedro vc »

A The Shores of Hell... "remake" (for Doom 2). Requires a Boom-compatible source-port. To be released this Friday or during the weekend. Probably not compatible with gameplay mods. Tested with DSDA-Doom (recommended). PrBoom should be playable too but there will be no ambient sounds. For GzDoom, make sure you set sector light mode to Doom. Doomretro is not recommended because of many graphical glitches. There is an entire new roster of enemies and many modifications to original ones, so gameplay mods that change monsters will probably mess up everything.
Spoiler:

Gameplay video
https://cdn.dbolical.com/cache/videos/m ... p4/AD1.mp4

Longer gameplay video



Screenshots
https://media.moddb.com/images/mods/1/6 ... doom09.png
https://media.moddb.com/images/mods/1/6 ... om07.1.png
https://media.moddb.com/images/mods/1/6 ... doom06.png
https://media.moddb.com/images/mods/1/6 ... doom05.png
https://media.moddb.com/images/mods/1/6 ... doom01.png
https://media.moddb.com/images/mods/1/6 ... doom04.png

Download: https://www.moddb.com/mods/anomaly-deimos/downloads
Last edited by Pedro vc on Thu Jan 18, 2024 6:32 pm, edited 1 time in total.
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Pedro vc
Posts: 167
Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (download available)

Post by Pedro vc »

Updated with download link and a longer gameplay video.
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Pedro vc
Posts: 167
Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (download available)

Post by Pedro vc »

New version up: https://www.moddb.com/mods/anomaly-deim ... eimos-v-11



Changelog

Increased attack speed for weapons. Weapons now use smoother animations from BlackOps.wad. For balance, a few enemies got slight buffs and pain chance reductions.
Levels now use a much richer variety of ambient sounds (DSDA-Doom or GzDoom only).
MAP04 boss fight has been made slightly less awful by adding a pillar for you to take cover.
Most of the flagrant graphical glitches have been fixed on Doomretro, but I haven't tested the entire wad to be sure. Still, Doomretro is not recommended because of the lack of support for ambient sounds (Doomretro-exclusive feature: you can gib pinkies and cacodemons)
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wran
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Joined: Sun Oct 04, 2020 6:43 pm

Re: anomaly deimos (Version 1.1 up)

Post by wran »

Only played the first level so far but this is really great. Gives me some real Doom 64 vibes.
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Pedro vc
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Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (Version 1.1 up)

Post by Pedro vc »

New random gameplay video:


Next update should be final and include Fortress of Mystery as MAP09
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Pedro vc
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Re: anomaly deimos (Version 1.1 up)

Post by Pedro vc »

Return to “Levels”