anomaly deimos (Version 1.1 up)

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Pedro vc
Posts: 165
Joined: Fri Oct 10, 2008 4:56 pm

anomaly deimos (Version 1.1 up)

Post by Pedro vc »

A The Shores of Hell... "remake" (for Doom 2). Requires a Boom-compatible source-port. To be released this Friday or during the weekend. Probably not compatible with gameplay mods. Tested with DSDA-Doom (recommended). PrBoom should be playable too but there will be no ambient sounds. For GzDoom, make sure you set sector light mode to Doom. Doomretro is not recommended because of many graphical glitches. There is an entire new roster of enemies and many modifications to original ones, so gameplay mods that change monsters will probably mess up everything.
Spoiler:

Gameplay video
https://cdn.dbolical.com/cache/videos/m ... p4/AD1.mp4

Longer gameplay video



Screenshots
https://media.moddb.com/images/mods/1/6 ... doom09.png
https://media.moddb.com/images/mods/1/6 ... om07.1.png
https://media.moddb.com/images/mods/1/6 ... doom06.png
https://media.moddb.com/images/mods/1/6 ... doom05.png
https://media.moddb.com/images/mods/1/6 ... doom01.png
https://media.moddb.com/images/mods/1/6 ... doom04.png

Download: https://www.moddb.com/mods/anomaly-deimos/downloads
Last edited by Pedro vc on Thu Jan 18, 2024 6:32 pm, edited 1 time in total.
User avatar
Pedro vc
Posts: 165
Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (download available)

Post by Pedro vc »

Updated with download link and a longer gameplay video.
User avatar
Pedro vc
Posts: 165
Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (download available)

Post by Pedro vc »

New version up: https://www.moddb.com/mods/anomaly-deim ... eimos-v-11



Changelog

Increased attack speed for weapons. Weapons now use smoother animations from BlackOps.wad. For balance, a few enemies got slight buffs and pain chance reductions.
Levels now use a much richer variety of ambient sounds (DSDA-Doom or GzDoom only).
MAP04 boss fight has been made slightly less awful by adding a pillar for you to take cover.
Most of the flagrant graphical glitches have been fixed on Doomretro, but I haven't tested the entire wad to be sure. Still, Doomretro is not recommended because of the lack of support for ambient sounds (Doomretro-exclusive feature: you can gib pinkies and cacodemons)
wran
Posts: 56
Joined: Sun Oct 04, 2020 6:43 pm

Re: anomaly deimos (Version 1.1 up)

Post by wran »

Only played the first level so far but this is really great. Gives me some real Doom 64 vibes.
User avatar
Pedro vc
Posts: 165
Joined: Fri Oct 10, 2008 4:56 pm

Re: anomaly deimos (Version 1.1 up)

Post by Pedro vc »

New random gameplay video:


Next update should be final and include Fortress of Mystery as MAP09

Return to “Levels”