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[Solved] Polydoors
Posted: Tue Dec 05, 2023 6:52 am
by Spaceshiporion
I'm really trying not to spam the forum,
but I'm new to Doom Builder, and I'm trying to learn the poly anchor tool.
I've checked 2 tutorials, but for some reason the door won't cast...
Can anyone inspect my file to see what I'm doing wrong?
Re: Polydoors
Posted: Tue Dec 05, 2023 2:24 pm
by Proydoha
You've almost done it
All that's left to do is to assign action 1 "Polyobject Start Line" to a line in your left enclosure (its green on screenshot because I've already assigned it)
And make sure that angle of an anchor is the same as Polyobject Number

Re: Polydoors
Posted: Tue Dec 05, 2023 3:04 pm
by Spaceshiporion
Proydoha wrote:
> You've almost done it
> All that's left to do is to assign action 1 "Polyobject Start
> Line" to a line in your left enclosure (its green on screenshot
> because I've already assigned it)
> And make sure that angle of an anchor is the same as Polyobject Number
Yes!!! Success! But now where do I add the action to open the door when use is pressed? The action window is in use this way...
Re: Polydoors
Posted: Tue Dec 05, 2023 4:25 pm
by Proydoha
You have at least 3 more lines in that polyobject to add your actions.
But given the layout it would make sense to use top and bottom lines for that.
Re: Polydoors
Posted: Wed Dec 06, 2023 2:13 am
by Spaceshiporion
Proydoha wrote: ↑Tue Dec 05, 2023 4:25 pm
You have at least 3 more lines in that polyobject to add your actions.
But given the layout it would make sense to use top and bottom lines for that.
Really? Interesting. I don't think I've figured out how to do that?
Can you help me to add a 2nd action?
Re: Polydoors
Posted: Wed Dec 06, 2023 2:40 am
by Proydoha
Okay. For example like this:
Special on left line of the polyobject: Polyobject Start Line
Special on bottom line of the polyobject: Polyobject Door Slide

Re: Polydoors
Posted: Wed Dec 06, 2023 2:49 am
by Spaceshiporion
Proydoha wrote: ↑Wed Dec 06, 2023 2:40 am
Okay. For example like this:
Special on left line of the polyobject: Polyobject Start Line
Special on bottom line of the polyobject: Polyobject Door Slide
aaaah I see! I was using a grate in my wip, so I had to ad some vertices to make it work like that.
Thank you! I've been stuck on that for days now.
Re: Polydoors
Posted: Wed Dec 06, 2023 3:14 am
by Spaceshiporion
There's just one last question, and it's probably gonna be the dumbest one...
When I tag the line as "Impassable", I cannot pass the area, even after raising the grate.
Is there another checkbox I need to click?
Re: Polydoors
Posted: Wed Dec 06, 2023 3:47 am
by Proydoha
Polyobjects have infinite height, you can't walk over or under a polyobject with impassible lines. You make one if you want something to slide horizontally.
Putting Door Raise on it will solve nothing.
Re: Polydoors
Posted: Wed Dec 06, 2023 3:50 am
by ramon.dexter
Or use 'walkable middle texture' instead of 'impassable'...
Re: Polydoors
Posted: Wed Dec 06, 2023 4:10 am
by Spaceshiporion
You are all HEROES.
I finally got the door to work the way I wanted.
My first custom map is pretty much done now.
Thank you all so much.