Stylish Hell Restyled - A revamp of APsychicMonkey's Stylish Hell (Updated to version 018)
Posted: Wed Nov 22, 2023 9:14 am
Disclaimer: I am posting this with express permission from APsychicMonkey, the original creator of this mod.
This is a revamped version of (oddly enough) Stylish Hell, APsychicMonkey's Monster Replacer/Randomizer Mod.
I always liked the original Stylish Hell with its quirky art style and impressive randomization variety, but found my enjoyment limited by its various bugs/issues. With updates to the original having stopped back in 2019, I elected to try modifying it myself. Now, with APsychicMonkey's blessing, I am putting my version up here, for the benefit of anyone else who enjoyed the original but wished for some fixes.
So what is actually different?
While most of the changes are to the under-the-hood coding, the most obvious are probably the new and improved sound effects. Stuff with erroneous sound effects (e.g. guns making fireball noises) has been fixed, and new sounds have been added to brighten up actions that were previously silent/add more variety.
Other changes include:
-Hexen compatibility has been removed, BUT as of version 003, Heretic/Chex Quest 1 compatibility has been readded (WARNING: Chex compatibility is not extensively tested). The Slimes/Raven themed enemies also show up in Doom as random spawns.
-Stylish Hell's unique final boss level, Blasted Plateau, is now selected via the Episode Selection screen, instead of automatically replacing map30 (prevents Blasted Plateau from interfering with a map pack's map30. This is particularly important with The Alfonzone, where map30 is not the final level).
-Some adjustments to the gameplay balance/enemy behaviour (things are a little easier than the original, but you may still need a overpowered weapon mod or a lower difficulty).
-The option for having bodies teleport away has been removed for simplicity's sake. Other measures have been taken to reduce clutter.
-Mod compatibility has been expanded. Different pain/death states for (almost) all monsters are triggered by a variety of damage types found in several gameplay mods, such as La Tailor Girl, Final Doomer, DRLA, and others. Monsters themselves also use attacks that inflict "Fire" and "Plasma" damage, so mods such as La Tailor Girl and DRLA that feature player defenses/vulnerabilities will benefit.
-Compatibility with LegenDoom's weapons-that-do-bonus-damage-to-a-specific-type-of-monster.
-Compatibility with Corruption Cards; communal cards affecting all variants of an enemy, or even enemies dressed similarly, should show up.
-Most monsters now "bleed" in the form of cartoon stars (on one hand, the mod is supposed to be bloodless; on the other, giving everything +NOBLOOD can cause gameplay mechanics in some mods to not work).
I have done my best to playtest this, but bugs/balance issues may remain. Please let me know.
APsychicMonkey's Youtube Channel
All the spritework and voice acting in this mod are his creation. If you like them, please head to his channel and say something nice!
Stylish Hell Restyled
This is a revamped version of (oddly enough) Stylish Hell, APsychicMonkey's Monster Replacer/Randomizer Mod.
I always liked the original Stylish Hell with its quirky art style and impressive randomization variety, but found my enjoyment limited by its various bugs/issues. With updates to the original having stopped back in 2019, I elected to try modifying it myself. Now, with APsychicMonkey's blessing, I am putting my version up here, for the benefit of anyone else who enjoyed the original but wished for some fixes.
So what is actually different?
While most of the changes are to the under-the-hood coding, the most obvious are probably the new and improved sound effects. Stuff with erroneous sound effects (e.g. guns making fireball noises) has been fixed, and new sounds have been added to brighten up actions that were previously silent/add more variety.
Other changes include:
-Hexen compatibility has been removed, BUT as of version 003, Heretic/Chex Quest 1 compatibility has been readded (WARNING: Chex compatibility is not extensively tested). The Slimes/Raven themed enemies also show up in Doom as random spawns.
-Stylish Hell's unique final boss level, Blasted Plateau, is now selected via the Episode Selection screen, instead of automatically replacing map30 (prevents Blasted Plateau from interfering with a map pack's map30. This is particularly important with The Alfonzone, where map30 is not the final level).
-Some adjustments to the gameplay balance/enemy behaviour (things are a little easier than the original, but you may still need a overpowered weapon mod or a lower difficulty).
-The option for having bodies teleport away has been removed for simplicity's sake. Other measures have been taken to reduce clutter.
-Mod compatibility has been expanded. Different pain/death states for (almost) all monsters are triggered by a variety of damage types found in several gameplay mods, such as La Tailor Girl, Final Doomer, DRLA, and others. Monsters themselves also use attacks that inflict "Fire" and "Plasma" damage, so mods such as La Tailor Girl and DRLA that feature player defenses/vulnerabilities will benefit.
-Compatibility with LegenDoom's weapons-that-do-bonus-damage-to-a-specific-type-of-monster.
-Compatibility with Corruption Cards; communal cards affecting all variants of an enemy, or even enemies dressed similarly, should show up.
-Most monsters now "bleed" in the form of cartoon stars (on one hand, the mod is supposed to be bloodless; on the other, giving everything +NOBLOOD can cause gameplay mechanics in some mods to not work).
Spoiler: Stylish Hell Lore (copied from the original mod's page)
Spoiler: Screenshots>>>Download here (Version 018)<<<
I have done my best to playtest this, but bugs/balance issues may remain. Please let me know.
APsychicMonkey's Youtube Channel
All the spritework and voice acting in this mod are his creation. If you like them, please head to his channel and say something nice!