If there's a sloped floor which floor texture is defined in TERRAIN to have a footclip value, upstream walking monsters will flicker constantly in between being sunk to the footclip value and being on top of the floor. The downstream walking monsters are on top of the floor all the time.
Included is a test wad for map01 Doom2.
Sloped floor + TERRAIN/footclip, walking monsters flicker
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Sloped floor + TERRAIN/footclip, walking monsters flicker
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